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Skyrim: Creating Better Combat

Game Informer has just updated us with the newest news for TES: Skyrim. This particular piece discusses combat and the changes made from Oblivion such as better archery, stealth upgrades, no backing up while fighting enemies, etc! Many great changes have been made you can read about after the jump.

– Skyrim utitlises a ‘two hands’-weapons system, where you get to choose what you hold in each hand.
– You can now assign weapon combinations to hotkeys, allowing you to quickly switch from sword and shield to spells, for instance.
– Combat is a lot more skill-based: blocking effectively can overpower your enemy, leaving him vulnerable to attack.
– Finishing moves are used to convey the fact that you just actually killed someone/something, not hit him with a sword and knocked him out (like in Oblivion).
– Perks are very much Fallout-styled: from increasing critical hit ratio to protection from spells. They’re bound to certain skills, as well.
– No backpedaling during combat the way you could do in Oblivion
– Spell effects are inspired by Bioshock
– Fire spells do the most damage, Shock spells drain magicka and Frost spells drain stamina and slow your opponent down
– There are ‘ward’-spells that function similarly to blocking
– Bow and arrow is a lot more powerful
– Arrows are a lot less omnipresent, however: no more backpacks filled with Daedric arrows
– Daggers have been upgraded for stealth purposes, can now perform special stealth damage (backstabs, I reckon)
– When NPC’s see something (eg. you) moving in the shadows, they’ll become more restless and alert, but not immediately full-on aggro like in Oblivion.