New Rage Trailer and Screen Shots
Rage was originally announced in 2007, but will finally be launched on Sept. 13th in North America, and Sept. 16th in Europe of this year. This game that has aspects of both Fallout and Borderlands, looks very good. Rage is a first person shooter, with RPG elements, as well as dune buggy driving / combat.
The game is set in an asteroid/earth collision, caused post-apocalyptic wasteland. The asteroid, Apophis, a real life astroid, which will pass near Earth in 2036, collides with earth in 2037, and destroys 30% of all life almost instantly. As seen in the other, similar set games, bandits and mutants will be the main enemies of the game. The player has been “saved” by being cryogenically sealed in an underground “Ark”, and awakens with no memory of who or where he is. (Starting to sound even more familiar?)
The official web site for Rage, which was just given a major face-lift today, describes it this way:
August 23, 2037: Apophis 99942 strikes the eastern hemisphere.
Carrying the force of 2.4 million megatons, 30% of life on Earth becomes extinct in 26 seconds.
Within one year 80% of all life is gone. To make matters worse, Apophis contained large amounts of heavy elements. Darkness blankets the planet. The Earth falls into an impact winter lasting almost 50 years and life on the surface is driven to the brink.
Prior to impact, in an effort to save human civilization, Arks are constructed and buried deep underground. These cryogenic lifeboats carry humanity’s future, preserved with the tools they need to rebuild. They are the seeds of Earth’s rebirth.
But when survivors begin to emerge from the Arks, they find the unexpected. Many humans who were above ground during the impact unexpectedly survived, while horrific mutants roam the dead cities. And a mysterious tyrannical government, bent on creating a new world order, has begun the search . . . for you.
This is definately a game I am going to keep my eyes on. I will keep you posted of any new information, so make sure you check back often! 😆