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Slaughtering the Helgast with Move

  • On February 6, 2011

Having downloaded and installed the Killzone 3 beta I was happy to see the familiar Move screen load up. With my PS Eye set to its little blue dot I began to strap up with my navigator and Move. The learning curve began immediately.

Dual analogs may seem awkward to somebody who doesn’t play First Person Shooters, the way you move with Move has that same first time awkwardness. Rather then having the whole screen move you are introduced to the Move’s constant gun movement. The gun bobbing all around precise to where your pointing is a site to see. I immediately adjusted the sensitivity to 60% so when my aim hit the side of the screen I would turn much faster then the default setting. By default the left to right is like barely pushing right on the Dual shocks right analog, much to slow for my liking.

The benefit of Move is seen from the moment you encounter your first enemy. The cross hairs snap to the enemy along with a red box outline showing you that you are locked onto the enemy. The draw back to leaving the default snap to on is your zoom is controlled by the game. For those who want full control with no assist I suggest turning snap to off. Here’s a video showing what it looks like to play using the Move.

Having a solid 4+ hours using Move I can say that its a must try but wont be for everybody. What makes Killzone such a great title is it requires skill to aim and adjust the recoil of the various weapon types. The Move makes these adjustments almost non existent. That’s what is great about Killzone though, the Move is an option and not a necessity. I love the feel and cant wait to try it with the Sharpshooter attachment.