Why I Still Like Metal Gear Online 2+ Years Later | MGO Review Rewind
- On February 17, 2011
To start off, please do NOT come here just to complain about the Konami ID. I don’t want to hear it. It’s easy to create one and have the game save it for you, that way you never have to enter it again. Could they have tied it to a PSN ID? Sure, but they didn’t, so either create a Konami ID and play the game or not and miss out on a great game. If you’re having trouble updating the game, choose HTTP download and just wait for a bit. Last update took me 40 mins – 1 hour. Also make sure you forward port 5730 TCP & UDP.
I’ve played a lot of shooters over the years and MGO has the most unique and fun game types to date in my opinion. Most shooters just have the basic game types you have seen over and over. But MGO is different, some examples:
My all time favorite is Sneaking Mission. It’s basically a team deathmatch and Snake is trying to snag dog tags while it’s going on. If there are at least 12 players somebody can play as the Metal Gear Mk II which is a blast! You are cloaked and you can roll around shocking people which knocks them out. Then you can get their dog tags out so snake can pick them up faster. Playing as Snake or the Mk II is random.
The goal as snake is to collect 3 dog tags from enemies on either side before you are killed yourself. If you are you have to start over. To get a dog tag you must KO a enemy and then collect their dog tag. This can be very difficult when 2 teams are going at it and keeping an eye out for you at all times. It gets very tense when you have 1 life left, have 2 dog tags and are going for you last dog tag.
In the game type called Stealth Deathmatch everyone has stealth camo. Now you can pick a spot in the shadows and wait for others to walk by, but the game area begins to constrict as time goes on. If you go outside that area you quickly loose life. So if your lucky, you can stay in one spot and wait for them to come to you. But if you guess wrong you have to move and risk being seen by others. It’s a very tense game when the game area gets smaller and smaller.
Another favorite is Team Sneaking. One team is equipped with stealth camo and their goal is to bring the KEROTAN or GA-KO to their goal area. The other team is just trying to stop that from happening or kill everyone on the other team. The team with stealth camo can also win by knocking out or killing the other team. When a soldier from on the side with the stealth camo is discovered, everyone on the time is visible for a short time.
The skills in MGO are very unique as well. You have some of the basics seen in other games like increased proficiency using your weapons. But some that you don’t see in other games are:
CQC (Close Quarter Combat) – you can do the following:
- Grab enemy throw to the ground
- Choke out enemy (standing or ground)
- As you grab your enemy you can steal items from them.
- After you grab someone you can use them as a shield a fire with your hand gun.
- Scan them which reveals all the enemy positions to you and your team if everyone is linked.
- You can slit their throat with a knife.
- More info on how to master CQC in MGO here.
- TRICKSTER – Skill wielding traps. Enables you to set up traps more quickly.
- BLADES+ – Skill wielding knives.
- MONOMANIA – Displays enemies you’ve attacked. Can share data through SOP.
- SIXTH SENSE – Displays nearby traps. Can share data through SOP.
- NARC – Displays attacking enemy when locked-on and damage is taken. Can share data through SOP.
- SCANNER – Inject Scanning Plug S into a captured enemy and display link info. Can share data through SOP.
- SOP STEALTH – Nullifies the SOP scanning capabilities of enemy weapons, blocks skills, and protects your SOP information.
- TOUGHNESS – Extremely tough body and will power prevents knockback and
knock down. Withstand any impact strong enough to blow someone away.
- QUICK RECOVERY – Team support skill. Wake up unconscious teammates faster.
Some other fun skills:
- Box Move – Just allows you to run faster with a box on. BUT at level 3 you can press X and you will charge into people knocking everyone down in your path. You yell out as you charge as well. Very funny!
- Charm – You have to get caught by girly magazine a lot to earn this skill. To use it you just stay still and press triangle and you will do a charming pose and all within a few feet are struck by your charm and are unable to use. Haven’t found a real use for this in battle just yet. But it’s fun to use from time to time.
Smoke grenades actually force them to cough unlike most other games where it’s just a smoke screen only. The leveling system is very different from other shooters too. With other games where you can eventually reach level 55 (or whatever the highest is) if you play enough. The levels in MGO you have to really earn and if you have several bad rounds in a row you can be demoted a level as well. The really expert players in MGO are level 14+, highest I’ve seen is 17 once. But usually 15 and 16 are the top guys you’ll see in battle. I hover from 11 and 12 myself. So I’m good but not great.
You also earn points which can be used to buy clothing, hats, accessories, face paint, costumes, etc. My latest purchase was a crocodile head. Not very stealthy, but funny. You get 50 point daily for logging in, oddly enough you get 100 points for logging in on a Wednesday. Here is the online reward point trade shop. Just log in and you can purchase items.
They have deals for items all the time too, weekly it seems.. or a least some kind of update weekly. Some items can only be won in tournaments. I have a very cool cardboard box hat which I got by pre-ordering the scene expansion for MGO.
There are also Survivals and Tournaments. I’ll get into Survival matches first. On set days and times each week you can enter the survival lobby and participate. You enter with a team of 6 players and battle other teams to get reward points. For each win in a row you get more points. Maximum win streak is 5 wins in a row which lands you 1500 rewards points. I really wish survival had some kind of auto-matching so lower ranked teams aren’t going against level 14-16 guys. But it’s still fun, people really come together and work as a team in this mode.
With tournaments it’s pretty much what you’d think a tournament to be. You can even register a team in advance, just hope they all come back on they day of the tournament. If you manage to win the whole tournament you can win gear that is not available in the MGO Reward Shop. I have never lasted to long in tournaments.
Lot of music in Metal Gear Online. Ranges from the music on the original metal gear on NES threw MGS4, some Zone of Enders music, plus some others. I couldn’t find a full list. You can take in game photos in MGO just like in MGS4. Just select the camera and click away. You can even take action shots.
I still remember a awesome MGO moment I had saving a comrade from a CQC attack. I was inside a hanger with my sniper rifle at the ready. I see the enemy starting to choke out my team mate. I zoom in .. take steady aim .. and POW, head shot. Took him out and saved him from getting knocked out. He then saluted me and carried on.
You have unique characters from the Metal Gear Universe and they are fun too. You have Johnny (Akiba), Meryl, Mei Ling, Liquid Ocelot, Raiden & Vamp. All have their own unique skills too. On some levels you have access to the man catapult, lol. It quickly shoots you to another area in the map. But make sure nobody is around or your a sitting duck.
In MGO, the SOP system allows you to see where all your teammates are. It will notify you if they fell into a trip, got killed/KOed or need backup. Just make your linked up with your team after you die. Just press triangle to link to the SOP system. There are skills where you can use the SOP against the other team. Using the scanning plug on a opposing team member and it will reveal the whole teams position for a while. You can use the SOP STEALTH skill to not leak your SOP info too.
On a base mission you can buy a SOP Destabilizer. Place this on the enemy base and it will disable all soliders on the opposing team for 30 seconds. Love pulling that off 🙂 Tip: Don’t kill them, just knock them out so you can capture the bases quicker.
Back on the PS2 with Metal Gear Solid 3: Subsistence you could play Metal Gear Online, so technically this is MGO 2 (I don’t count the PSP versions). I had a lot of fun with that. I was very sad when the servers went down. There is actually a movement to bring this back. Here is a trailer for “MGO1”.
In closing MGO has 24 weapons / 11 support items, 15 maps, 14 game types some unique to this game, 25 different skills to unlock. A active community with set times each week for survival games and tournaments. The game came out June 12, 2008 and it’s still going strong and they still support it.
They have come out with 3 expansions and several patches, most recently with the 1.36 update. When new games come out it draws my attention away from MGO for a while. But I always came back to it eventually. It’s such a unique gameplay experience that no other game offers. I will never stop playing Metal Gear Online.
[review pros=”Unique Gameplay
Lots of Game Types
Lots of Skills
Lots of Maps
Active Community” cons=”Not tied to PSN ID
Auto-matching can take a while to find a game
Survival needs auto-matching
Sometimes you get laggy hosts” score=85]
This review is based on a retail copy of the PS3 version of Metal Gear Online provided by Konami.[tab:Skills]
See this link for the fastest way to level up your skills.
Description on skills came from gamefaqs
Items in red below are 1 slot regardless of level.
HANDGUN+ – 1 slot per level
Lv 1-3 : Skill wielding handguns. Reduces recoil when firing and decreases
SMG+ – 1 slot per level
Lv 1-3 : Skill wielding submachine guns. Reduces recoil when firing and
decreases reload time.
ASSAULT RIFLE+ – 1 slot per level
Lv 1-3 : Skill wielding assault rifles. Reduces recoil when firing and
decreases reload time.
SHOTGUN+ – 1 slot per level
Lv 1-3 : Skill wielding shotguns. Reduces recoil when firing and makes
reloading and pump action faster.
SNIPER RIFLE+ – 1 slot per level
Lv 1-3 : Skill wielding sniper rifles. Reduces recoil when firing and makes
reloading and bolt action faster.
HAWKEYE – 1 slot regardless of level
Lv 1-3 : Increases the zoom rate when aiming weapons in First Person View
and reduces recoil. (Does not affect zoom rate when using a scope)
SURVEYOR – 1 slot per level
Lv 1-3 : Extends the maximum lock-on distance.
QUARTERBACK – 1 slot regardless of level
Lv 1-3 : Skill wielding throwing weapons. Enables you to throw farther.
TRICKSTER – 1 slot regardless of level
Lv 1-3 : Skill wielding traps. Enables you to set up traps more quickly.
CQC+ – 1 slot per level
Lv 1 : Close quarters combat skill. Press and hold the R1 button to use CQC
against nearby enemies. Can capture and use advanced CQC.
Lv 2 : Close quarters combat skill. Press and hold the R1 button to use CQC
against nearby enemies. Greater CQC knockout damage. Can capture and use
Lv 3 : Close quarters combat skill. Press and hold the R1 button to use CQC
against nearby enemies. Can capture and use advanced CQC. Can take weapons
CQC EX – TAKES UP ALL SLOTS
The ‘true’ form of CQC. Surpasses the standard CQC skill. Can capture and
use advanced CQC. Can take weapons from enemies. Can remove most of stamina bar from enemies by throwing them. Can counter CQC+ from the front. Choke hold is pretty much a instant KO. To unlock grab enemy 200 times with CQC+ Level 3 equipped.
BLADES+ – 1 slot per level
Lv 1-2 : Skill wielding knives. Raising this skill enables faster knife
attacks. Can move during knife attack
Lv 3 : Skill wielding knives. Raising this skill enables faster knife attacks.
Can move during knife attack. Can cut throat during CQC capture (Requires CQC+
RUNNER – 1 slot per level
Lv 1-3 : Level of agility. Increases movement speed.
MONOMANIA – 1 slot regardless of level
Lv 1-3 : Displays enemies you’ve attacked. Can share data through SOP.
SIXTH SENSE – 1 slot regardless of level
Lv 1-3 : Displays nearby traps. Can share data through SOP.
NARC – 1 slot per level
Lv 1 : Displays attacking enemy when locked-on and damage is taken. Can share
data through SOP.
Lv 2 : Displays enemy when locked-on by that enemy. Can share data through SOP.
Lv 3 : Displays enemy when targeted by that enemy. Can share data through SOP.
SCANNER – 1 slot regardless of level
Lv 1-3 : Skill needed: CQC+ Press the TRIANGLE button to inject Scanning Plug S
into a captured enemy and display link info. Can share data through SOP. Item
Needed: Scanning Plug S
SCANNER EX – 1 slot (there is only Master level)
Makes it possible to SOP scan unconscious and sleeping enemies as well as
enemies captured with CQC. Requires Scanning Plug S.
Scan duration is 90 seconds.
SHIELD+ – 1 slot regardless of level
Lv 1-2 : Skill wielding a shield. Increases movement speed when holding shield.
Increases shield attack speed.
Lv 3 : Skill wielding a shield. Increases movement speed when holding shield.
Increases shield attack speed. Allows you to run straight ahead.
BOX MOVE – 1 slot per level
Lv 1-2 : Increases movement speed when in a box.
Lv 3 : Increases movement speed when in a box. Allows you to do a “box tackle”
by pressing the x button.
Box tackle : Anybody touching you while box tackle is active will get knocked
off their feet. There is a 3 second refresh time between uses. You character
will yell when this move is activated.
SOP STEALTH – 1 slot per level
Lv 1-3 : Nullifies the SOP scanning capabilities of enemy weapons, blocks
skills, and protects your SOP information.
TOUGHNESS – 1 slot per level
Lv 1 : Prevents knockback through sheer will power.
Lv 2 : Prevents knockback and knockdown through sheer will power.
Lv 3 : Extremely tough body and will power prevents knockback and
knock down. Withstand any impact strong enough to blow someone away.
CHARM – 1 slot (there is only Master level)
Skill drawing upon hidden charm. Press the triangle button to strike
an alluring pose, enthralling targets and freezing them in place.
Charm duration is 10 seconds.
QUICK RECOVERY – 1 slot per level
Lv 1-3 : Team support skill. Wake up unconscious teammates faster.
Also speeds up your own recovery. When maxed out takes just 1 second to wake up KO’ed person.
INSTRUCTOR – 1 slot regardless of level
Changes salute pose and preset Codec messages. In addition, position and Codec
messages are broadcast to all characters.
Intimidation Lv 3
Attitude Lv 3
There are 24 weapons and 11 support items in MGO. The dollar amount is how much they cost to buy it with drebin points which you earn and must spend during a match.
Weapon List game from faqs.ign.com
- GSR ($0) – .45 caliber handgun.
- Mk.II Pistol ($0) – .22LR Sturm-Ruger handgun modified to fire tranquilizer darts.
- Operator ($0) – .45 caliber handgun with a laser sight.
- G18C ($1250) – 9 x 19 Parabellum handgun capable of fully automatic fire.
- D.E. ($4000) – .50AE gas-operated handgun originally from Israel.
- D.E. Long Barrel ($1000) Meryl only – This is a handgun that only Meryl characters can use.
- VZ.83 ($0) – 9 x 18 Markarov submachinegun.
- P90 ($2000) – 5.7 mm cartridge third generation SMG.
- MP5SD ($2000) – 9 x 19 Parabellum submachine.
- AK102($1000) – Export version of the AK-101.
- M4 Carbine ($2000) – Colt M4 Carbine modified with various fittings to accommodate options such as a grenade launcher ($10,000), silencer ($500), forestock ($750), and two types of scopes ($250 and $500).
- MK.17 SCAR ($3000) / ($2500) – More familiar to Rainbow Six and Ghost Recon fans as the SCAR-H, the FN Special Forces Combat Rifle has options for two types of scopes ($500 and $750) as well as a forestock ($750).
- XM8 ($4000) / ($3500) – A lightweight battle carbine designed to cascade its core firing machinery to several classes of weapons including PDWs, sniper rifle, and support weapon.
- XM8 Compact ($1000) Johnny only – A lightweight battle carbine designed to cascade its core firing machinery to several classes of weapons including PDWs, sniper rifle, and support weapon.
- G3A3 ($4000) / ($5000) – Unlike the KA4 version in Rainbow Six, the H&K G3A3 is a slightly older version of the G3 rifle.
- SVD ($500) – 7.62 x 54R weapon. Fires a rimmed cartridge dating back to the 19th Century.
- Mosin Nagant ($0) – Bolt action rifle firing 7.62 x 54R rounds. This version of the Mosin Nagant is modified to fire tranquilizer darts.
- M14EBR ($750) / ($3000) – Modernized version of the M14 assault rifle.
- DSR-1 ($7000) – A bullpup sniper rifle made for German police and counter-terror units.
- M82A1 ($10,000) Johnny only – A heavy anti-material and counter-snipe weapon designed to damage or destroy light vehicles and hardware. Fires a .50 caliber Browning Automatic Rifle cartridge.
- 870MCS ($1000) / ($750) – A military combat shotgun firing a 12 gauge shell.
- Saiga 12 ($8000) – A military auto-loading shotgun firing a 12 gauge shell.
- Concussion Grenade ($0) – This is the standard concussion grenade (but shaped like a fragmentary grenade).
- WP.G ($500) – White phosphorous (or thermite) grenades coats inflammable jelly on targets in range and burns them.
- Stun Grenade ($0) – A flashbang device, emitting a loud noise and bright light that impairs targets. Snake is immune to his own Stun Grenades, and takes less Stun from enemy grenades.
- Chaff Grenade ($500) – A grenade that throws out ECM, ECCM and other jamming signals. Chaff disrupts SOP connections, as well as play havoc with Snake’s Solid Eye.
- Smoke Grenade ($0) – A device that spews vision obscuring smoke for a short period of time. ENVG or Solid Eye will see through the smoke.
- Enemy Locator ($750) / ($1500) – A device that pinpoints locations of enemies as a colored ghost, as with the skills Enemy Exposure or Target Alert. The effect stays with the device once thrown and lasts only a short while. If someone throws something at you and you hear nothing but a quiet chirp, flee from the area to avoid being marked.
- Claymore ($750) – Landmine that faces one direction.
- Sleep Gas Mine / Satchel ($2500) – A bouncing Betty mine that emits sleep gas as opposed to shrapnel.
- C4 ($1000) – A remote charge of malleable explosive. Detonate it by pressing CIRCLE after a charge is placed.
- Pornographic Magazine ($0) – The best porn is like a drug — the first one is always free. Porn mags occupy characters long enough for you to neutralize them. You can knock out an ally from his awe stance if friendly fire is allowed. Simply press X to roll into them to get them to their senses. Explosives are best used to destroy magazines. When placing magazines on the ground, press Circle when the magazine is displayed to turn the pages before placing them on the ground.
Other Weapons (falls under Primary)
- RPG-7 ($10,000) – This is the proverbial rocket launcher, the cheese of weapons. Essentially, you have 7 rockets and you’re able to blast about 75% of an enemy player’s life with one solid connection.
- M60E4 ($5,000) – A medium machinegun originally designed for the Army, then cascaded to the U.S. Marine Corps, who kept modifying what they had until they had a serviceable support weapon.
- Shield ($0) – The shield is a rarely used “weapon” designed to protect your PMC. When deployed, it can even guard against splash damage from the front (but not the sides or back). Runners and couriers in Base and Capture may want to consider taking this with them, since they need to protect themselves until their allies come to defeat attacking players. Although players using first-person view will be able to shoot your shielded character in the arms and other extremeties, those relying on auto-aim cannot (except from the sides, top, under, and back). CQC characters can only grab from the unprotected facings as well. Shield players can butt with the shield, knocking down enemy players and causing stun damage.
In total there are 15 maps if you get all the expansions. Lots of variety to the maps too.
Map info came from metalgear.wikia.com
Info for MGO games types came from wikipedia
There are 11 Game Types in Metal Gear Online. This isn’t counting Instructor Mode, Survival and Tournaments.
Deathmatch pits players against each other, competing for the highest score until the ever decreasing kill counter or time reach zero. The player with the highest score is visible to others through SOP.
Stealth Deathmatch also pits players against each other, geared with stealth camo. A three level alarm informs players of enemy proximity. Eventually, the game area begins to constrict, leaving all outside it to suffer damage. There is no respawning, so the battle continues until one player is left alive, or until time runs out. Players receive extra points for surviving another’s death.
Team Deathmatch groups players into two teams, with each death decreasing the team’s remaining tickets. The team to first deplete the other’s tickets, or with more tickets when time runs out is the winner.
Capture Mission has teams racing to capture and hold within their goal area assigned targets, KEROTAN and GA-KO, for a cumulative period of 30 seconds. With both items in one team’s goal area, the timer runs twice as fast, whereas if they are divided among goal areas, the timer is reset for both teams. An extra time option can be enabled, which disables winning by time.
Solo Capture Mission leaves each character to fend for themselves, while also trying to keep KEROTAN in their possession for a cumulative period of 60 seconds. The character who has hold of KEROTAN is visible to others through SOP.
Rescue Mission premises the attacking team acquire GA-KO and place it in their goal area or at least hold onto it when time reaches zero, while the other team defends. As there is no respawing in this mode, a team also wins by killing all the enemy team’s members.
Base Mission is structured around capturing and defending small areas scattered across the map. A team wins by seizing all bases, or by having captured more bases than the enemy team when time runs out. Bases are captured by remaining within them for a period of time, and become spawn points for the capturing team. Contested bases can not be used as spawn points.
Bomb mission asks of the attacking team to plant a time bomb on a designated area and ensure it detonates within a time limit. A limited cache of time bombs are scattered across the map, and only one can be held at a time. The defending team wins by averting detonation, or by nullifying all bombs. A planted bomb is removed when sprayed with coolant, while a dropped bomb is destroyed if it doesn’t get picked up again in a set amount of time.
Race Mission has each of two teams competing to deliver its target to a series of checkpoints. The Red Team’s target is GA-KO, while the Blue Team’s is KEROTAN. The target’s position is reset, and the team’s checkpoint changes if a target is dropped and not picked up within the allowed time limit.
Team Sneaking demands from the attacking team, equipped with stealth camo, to bring either KEROTAN or GA-KO to their goal area, while the other team defends the items. Another win condition is to kill, stun, and (only for the attacking team) hold up all enemy team members. Whenever a stealth soldier is discovered, all stealth camo is temporarily rendered non operational. Drebin Points do not apply to this type of mission.
Sneaking Mission features two opposing teams, Snake, and with at least 12 participants, Metal Gear Mk II. Snake wins by collecting, through body searches, three dogtags, with each life lost resetting the count to zero. Teams claim victory by killing Snake a set amount of times, or by having scored more opposing team kills when time runs out. Drebin Points do not apply to this type of mission.[tab:Emblems]
Here are all the emblems you can get, some you don’t want to earn. For example the Rat & Sloth.
Info from faqs.ign.com
Bear – Utilize a great number of CQC attacks.
Bee – Scan many opponents using the S-Plug.
Chameleon – Play many Team Sneaking matches.
Chimera – Accumulate a large number of kills using Sniper Rifles.
Crocodile – Accumulate a high kill count.
Doberman – A “top-class” soldier.
Eagle – Accumulate a large number of headshots, relative to your kill count.
Flying Squirrel – Roll/evade many times.
Fox – The “best of the best”.
Foxhound – A “living legend”.
GA-KO – Play many Rescue matches.
Grasshopper – Player prefers crawling.
Hound – A “superior soldier”.
Jaws – Prefers dispatching enemies using the Stun Knife.
Kerotan – Play many Capture matches.
Night Owl – Activate the ENVG item many times.
Pigeon – Player prefers not to kill enemies.
Rat – Player gets entrapped many times.
Road Runner – Player prefers running.
Sloth – Player is killed by headshots many times.
Snake – Play many Sneaking matches.
Tarantula – Accumulate a great amount of team-killing.
Turtle – Use the C-Box item many times.
Water Bear – Player has a good survival rate (TDM’s consecutive survivals).
The GENE expansion pack was released on July 17, 2008. The Plus version, with an additional character slot was discontinued in Japan on November 18, 2008. Players who install the expansion can create female characters and enter the GENE specific Survival lobby. They can also compete in three new maps, Virtuous Vista, Coppertown Conflict, and Tomb of Tubes and enter battle as two special characters:
Johnny (Akiba), a Trap Otaku, can see all traps on the field, and disarm mechanical traps into items. Three consecutive kills stir up his chronic incontinence, resulting in a comical cloud of foul smell that can preoccupy foes and allies. When injuring a teammate, he leaves himself vulnerable while making excuses. Johnny can’t use any form of CQC but the 3 hit combo, and he has no SOP enabling nanomachines, which restricts him from the advantages of information garnered through his teams SOP network but has the positive effect of making him immune to the negative effects of SOP such as Ocelots Guns of the Patriots weapon or SOP Destabs. His unique weapons include the XM8 Compact and the M82A2 Sniper Rifle, which kills with 1 shot from any range.
Meryl, the Fiery Leader, allows nearby allies to recuperate stamina faster when saluting near them. She has CQC+ Level 2, accompanied by a slew of level 3 skills, including Monomania, Narc, Scanner, Quick Recovery, and Handgun+. Her special weapon is a scope-equipped Desert Eagle Long Barrel. With the Desert Eagle handgun, the ammo from the scope and non-scope desert eagle is pooled together. Meryl can fire both guns without reload. Both Meryl and Johnny cry out when their other half is killed in combat.
The MEME expansion pack was released on November 25, 2008. The GENE expansion is a prerequisite to installing MEME, and a combo pack is also available. Players who install the expansion can compete in MEME Survival lobbies and purchase MEME specific camouflage gear. They can also experience three more maps, namely Silo Sunset, Forest Firefight, and Winter Warehouse and engage in combat as two special characters:
Mei Ling, the Remote Captain, can command the USS Missouri to cannon strike any location within visible range. Her true skills are as a recon soldier, since her Soliton Sonar radar reveals the position of close-by enemies (through SOP). Mei Ling can’t use CQC, other than the 3 hit combo, but is equipped with the Scanner EX skill. Her salute entrances all soldiers in a small area.
Liquid Ocelot, Guns of the Patriots, can use the namesake weapon to temporarily effect upon enemies an SOP safety lock, or a seizure, by disabling the nanomachines controlling their behavior. Much like Snake, he is equipped with CQC EX, while his three-hit combo can end in either a strong punch or a headbutt. He can shock his opponent with the Stun Knife during a choke hold, instantly knocking out the opponent. The Thor .45-70 handgun, his unique weapon, requires reload after every bullet fired but deals lethal damage within medium range. He shouts out his nemesis’ name when he spots Snake and exclaims the phrase ‘You’re pretty good!’ when shot in the head. If Liquid is killed and does not respawn when the time runs out in any mode that allows respawns, he resets the match’s timer, which can change the outcome of the game, but can be done only once in a game.
The SCENE expansion pack was released on March 17, 2009. The MEME expansion is a prerequisite to installing SCENE, and bundle packs with older expansions are available. After purchasing the expansion, players can compete in Tournaments, wear SCENE specific camo gear, fight in Outer Outlet, Hazard House, Ravaged Riverfront and Icebound Inferno. Old Snake can now be used in any game type that has Special Characters enabled, or the player can select from two new special characters:
* Raiden, the White-blooded Scout, can fall from any height without damage and jump on ledges that would normally require a boost, and has no nanomachines. He handles a High Frequency Blade, operable in lethal and non-lethal mode, which allows him to deflect frontal attacks. His other unique weapons are the Mk.23 pistol and the Throwing Knife. When his Visor is closed, he can see all traps in the map. Instead of the usual CQC three-hit combo, he will instead start a spin kick which will continue as long as the user keeps tapping R1. When pressing the jump back button, Raiden, will do backwards handstands instead of jumping backwards (Raiden can get shot during these back handstands). He is also equipped with CQC 2 and a throat-slitting ability, along with a running ability higher than runner 3.
* Vamp, the Undead Blade, can fall from any height without damage and jump on ledges that would normally require a boost. He is an expert at using the Combat Knife and Throwing Knives. On his normal R1 CQC Combo, his third attack is replaced with an axe kick. Pressing the side roll button will make Vamp move swiftly to the right/left (depending on which way you are making him move) which avoids all bullets. Pressing the jump back button, will make Vamp swiftly move backwards, however, this move does not avoid bullets. Upon dying, he is resurrected on the spot after a few seconds. His Throwing Knives home in on an enemies chest if locked on with Auto Aim. He is also equipped with CQC 2 and a throat-slitting ability, along with a running ability higher than runner 3.[tab:Fun Stuff/Misc]
The instructor skill can only be given to you by a qualified MGO Instructor. You have to be in a instructors “class” for at least 30 mins I believe. The host gets a notification when a student is ready for promotion. The promotion ceremony is pretty funny. I can hold a class for anyone that’s interested or just want to practice your skills.
More about the instructor mode on my other post here.
You can flip threw the pages of the magazines to find the right lady to distract your opponent.
Box Hat (only available if you pre-ordered SCENE) I sport this myself and people love it!
While spinning in a oil drum, if you spin to long you will vomit. I like to use this after the round is over and try to vomit on people.
On Rescue missions (if enabled) you can run around as a ghost after you die and make ghostly noises. At random it seems, one of my favorite ghost taunts is “Youuuuur Neeexxt” and everyone can hear it too, plus your slightly visible to the “living”. You can even CQC other ghosts. Best part though is you can basically spy on the other team and leak info to your team.
After playing for 4 hours straight a warning at the top tells you to take a break and tells you that playing for extended periods of time is unhealthy (something like that). It repeats at 6 hours, 8 hours, etc. I haven’t played longer than 10 hours so not sure if it just keeps warning you, lol.
- Character Select Screen:
- Spin your character in a circle for a while and he/she will vomit or get knocked out.
- Leave him/her alone for a while and they will hide in a box/barrel or look at a bikini magazine.
- Type in <SONG> (must be uppercase), your character will start to hum a song.
- Red Smoke Grenade’s will give your character a deep voice when you use a preset or sing
- Green Smoke Grenade’s Return’s voice back to normal
- Yellow Smoke Grenade’s give you a high pitched voice
I’m sure there are more, let me know if I’m missing any.
I’ve also created a group dedicated to Metal Gear Online, join it here. I’ll update it with hints and tip later.
Other things to buy other than the expansion packs are a extra character slot and 2 extra preset codec messages.
Metal Gear Online is region locked, meaning that players must be in the same video game publication territory to play together. Region restriction reduces lag, yet can be disadvantageous for the Region 1 & Region 3 designated American-Asian players.
Here is the Official MGO Manual.
Official MGO Community Page where you can edit your profile, stats, post blo posts, check messages, manage clan, buy items from reward shop, etc.[tab:END]