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LBP2 and a Camera Exploit: The Possible Future of LBP?

The video above shows an in-progress LittleBigPlanet 2 level that uses a camera exploit (since there are no tools that allow for it) to give the impression that you’re playing on a 3D playing field in the first person. Although movement controls are 2D in nature (similar to the very first FPS titles), the amount of work put into this really shows.

With this kind of implementation of a 3D-esque world within a 2D-esque title using a simple exploit, it makes you wonder where we might expect the series to go some time in the future (like dedicated 3D level building tools). Could we maybe see true 3D levels become a possibility in, say, LittleBigPlanet 3, while still allowing for people to create 2D levels as well (opening the game up for backwards compatibility on levels created for past titles)? I can see it as a possibility, with the title saying “LittleBigPlanet 3-D!” or something along those lines.

I wouldn’t expect to see that until the PlayStation 4, though.