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The Truth Behind Metal Gear Rising: Revengeance

Kojima-san along with members from KOJIMA Production and Platinum Games explain in this video the truth behind their collaboration and how Metal Gear Rising was reinvented.

Platinum Games producer, Atsushi Inaba, addressed the Metal Gear fans in a series of messages via twitter :

It seems there are some who wish to imply PlatinumGames was able to achieve what Kojima Productions could not – interviewers among them. This notion is spurious. Clearly, we have not yet produced any results in the world of Metal Gear. The artists at Kojima Productions gave their blood, sweat and tears to bring the Metal Gear Saga to life. The gap is immense. Mr. Kojima tossed his chips on our table, believing we could handle the task. In other words, he took a gamble. Many seem to think the change from MGSR to MGR altered everything about the game, but this is simply not true. MGSR’s concept excited us. We have love and respect for it, as we do the character of Raiden and the idea of freely cutting anything apart. I know reaction to the new trailer is mixed. Yet I also believe our love and respect shines through. It is my hope that you catch a glimpse of the future in the footage. In order to achieve that evolution, that future, we at PlatinumGames will continue to fight, shedding our own blood, sweat and tears.

With that said, allow me to clarify something for the outraged fans. This is not a new direction for the Metal Gear series, nor another disappointing failed project picked up by a slightly known publisher, as you might think. It is simply Platinum Games doing what they do best; fast-based action games with a driven story and insane cut-scenes that makes your fingers bleed in sweet agony! So cut them some slacks, will ya?