[PSN Early Review] R&C: Full Frontal Assault
Quick Summary: This game is awesome. This is definitely the most fun and addicting action game that I’ve played in 2012. I would go as far as to say that this is a contender for all time favorite tower defense, strategy, and solo platforming (haven’t tried the multiplayer features) game.
Most of the game mechanics are familiar from past R&C titles: the weapon wheel and upgrade system, bolts, grind rails, hover boots, Mr. Zurkon, etc. But they all seem to fit perfectly with this tower defense + exploration hybrid game.
A few other points:
- The strategy game element works. You have to choose which weapons to get, which to power up, which towers/barriers to buy, where to place them, and when to stay close to your base and play defensively, when to explore, when to farm for bolts for defense, when to farm for weapon upgrades, and when to take out the enemy level objectives.
- This is a challenging game, but the good kind of difficulty and not frustrating difficulty. I’ve been restarting levels a lot, but every time I learn the mechanics a little bit more and I am excited to try some new strategy.
- Graphically, this game is unusually smooth: The frame rate is completely stutter-free which is uncommon for a top-tier 3D game and the Pixar-movie-style character animation system is unmatched. These aren’t really new to the R&C series, but they really make the underlying strategy game more enjoyable. I know most of the online crowd, including readers here, hate stereoscopic 3D, and I see that feature is hidden from all the promotional coverage, but wow is it amazing to experience. For the first few hours I played without this feature, but when I turned it on, I really felt like I could see and perceive lots of little detail that I couldn’t before. The stereoscopic 3D is unusually good for this title.