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[PSN Review] Thomas Was Alone

Thomas Was Alone is the critically acclaimed indie platformer about friendship and jumping. Guide a group of sentient rectangles through a series of environments, combining their skills to reach the end of each level. Listen to awesome music by David Housden, negotiate obstacles meticulously placed by Mike Bithell and immerse yourself in the characters’ journey with a voiceover read wistfully and amusingly by Danny Wallace.

Discover the story of the world’s first sentient AIs, and how they worked together to, well… “escape” is a strong word. “Emerge” might be better. “Emerge” has an air of importance about it, while keeping a plethora of plot twists and origin stories under wraps. We didn’t even mention the bouncing. That’d be overkill.


100 levels.
12 playable characters, each with unique characteristics and abilities.
Story narrated by Danny Wallace.
Soundtrack by critically acclaimed composer David Housden.
Commentary for every level by creator Mike Bithell.

Thomas Was Alone is one of the most charming and fun games I’ve played in the whole year, and you should go and buy it right now.

Still with me after that? Ok, fine. I’ll do the full review for the game.

Thomas Was Alone starts by introducing us to Thomas, a small geometrical shape that is indeed all by himself. At its core, all that you are required to do is get from point A to point B in one piece, or at least as fast as you possibly can while making the most of the game’s checkpoints in case you end up destroying Thomas or one of his friends. You see, Thomas isn’t alone for too long since he will find a new friend in Chris, a chubby square that can’t jump too high since he is a bit shorter than Thomas. The pair goes out on a journey that leads them to new areas filled with hazards, rewards and adventure, and while the pair don’t really hit it off at first (at least according to Chris), things change as they share more and more time together.

Everything quickly escalates and more characters are introduced to the mix. Soon the game asks you to control every character individually by switching back and forth in order to take advantage of their special and unique skills just to be one step closer to redemption… or something just as deep and smart and life changing.

I won’t tell you more about the characters or the story for the game as to not spoil things, but rest assured that this game features some tight controls that never get in the way of enjoying the game, and that each new character you encounter will give you a new insight into why they are important to the story as a whole.

This is a Cross-Buy game so you’ll be getting both the PS3 and the Vita versions of the game after your purchase, giving you more of a reason to invest in this experience. Sure, the game might be a short 2D platformer, but it’s one damn fine 2D platformer with a great story and an even better narration by Danny Wallace.

Thomas Was Alone is an excellent game. Never have I cared so much for a group of squares and rectangles of different shapes, colors and sizes. Mike Bithell did some great work on this game, and the minimalistic visuals, witty dialog and great narration bring it all together. You can’t go wrong with playing Thomas Was Alone, and you’ll love every minute of it.

[review score=”90″ pros=”Charming and interesting.
Great voice acting.” cons=”The game can be over in 4-5 hours.”]


This review is based on a PS3/VITA copy of Thomas Was Alone provided by Curve.