[Beyond PlayStation] Shovel Knight: Plague Of Shadows Review
With Shovel Knight: Treasure Trove on Nintendo Switch, players get access to Shovel Knight: Shovel of Truth as well as two additional campaigns. We already reviewed the first one, and now it is time to talk about the second campaign. Come read our Shovel Knight: Plague of Shadows review!
Shovel Knight: Plague of Shadows is a new and separate campaign where you get to play as Plague Knight from the Order of No Quarter. Plague Knight is out to procure essences since they’re the final ingredients for a special potion he’s making – an extremely powerful potion. With the aid of Mona, he will not stop until he has achieved his goal.
Gameplay is different since, for starters, Plague Knight can do a double jump – a very tiny second jump. Throwing one of his bombs will also let him hang a bit in the air. But the main gameplay mechanic is charging a bomb with the attack button to then let it go so that Plague can burst through the air. And yes, if you’re good enough you can burst through the air more than once! This can help you to clear tricky areas or to avoid a group of enemies.
Plague Knight can also use items that Shovel Knight does not have access to. For example, you might find health tonics that can be used to upgrade your max health. This effect is temporary and will only last until you die in a stage, but is a great boost for battling bosses.
As you play you will notice green coins floating in each area. These are called Cipher coins and are a type of collectible exclusive to Shovel Knight: Plague of Shadows, and can be used for research to cover the cost of the materials needed to create new stuff.
There’s a new area in town for this new campaign since Plague Knight is not allowed to enter the town. You know, since he’s evil and all that jazz. But worry not as he’ll be able to use this new area to… procure a new entrance into his secret lab that leads towards a new underground area.
Once there you’ll be able to purchase new cases, powder, fuses, and bursts for your arsenal. For example, you can purchase a new burst that will allow you to gently float down to the ground after bursting – this will cancel the regular burst, so you won’t be able to burst more than once. There’s a ton of potential combinations for your arsenal, so be sure to experiment to find the right combination for you so that you can be ready to face any potential situation.
Plague Knight does not use relics, so if you manage to find some be sure to take them to Chester. You’ll get powerful Arcana in return, which is always nice for an evil knight. And if you don’t find enough relics, don’t worry, because Chester will be more than ready to sell you some Arcana for a hefty price.
Shovel Knight: Plague of Shadows is certainly different from Shovel Knight: Shovel of Truth. While you do visit locations from the original campaign, the way Plague Knight plays makes the new campaign a completely unique experience. Flying through the air thanks to some carefully activated bursts and throwing a bomb or two to slow down your fall are very interesting gameplay mechanics and make a beloved game feel fresh. I highly recommend that you go download Shovel Knight: Plague of Shadows on Nintendo Switch!
[review pros=”New gameplay mechanics.
Different and fun experience.” cons=”Extra difficulty might keep some away.” score=90]
This Shovel Knight: Plague Of Shadows review is based on a Nintendo Switch copy provided by Yacht Club Games.