[PS4] The Tenth Line Review
The Tenth Line is an RPG that combines platforming and Metroidvania-esque elements, presented with a good pixel art style. Learn more in our The Tenth Line review!
The Tenth Line – Trailer
If you missed our review with the developer, you can check it out right here.
This is a double review for The Tenth Line on PlayStation 4 by EdEN and Ceidz. This review presents what they both had to say.
The Tenth Line from Sungazer Software is an indie RPG release on PlayStation 4. You’ll be playing as the Princess of Easania who is out on the run and escaping from a mysterious cult that is up to no good. During your quest, you’ll be joined by two beastfolk: Rik and Tox. The two will prove to be very valuable during your quest, as you’ll soon learn they each have valuable skills to help during your quest.
For example, Rik can do long jumps to clear larger gaps, while Tox can teleport around for short distances. Combining these with the Princess’ ability to push blocks, as well as Rik’s daggers which can be used to hit out of reach objects, you’ll be able to explore every corner of the realm. Speaking of which, there is a ton of treasure to find in The Tenth Line, and some of it will require you to do things differently to be able to reach them. For example, there are sparkles that are only available when Rik throws his projectiles at them to knock them down.
Something I also liked about the game is that, like any RPG worth its weight in whatever currency said game uses, The Tenth Line includes a minigame that is very fun. It’s called Quad Pro Quo. I won’t spoil what you do in this one as you play against NPC, but if you like cards, you’re going to really like this one.
The Tenth Line is a 16-bits-ish stylized turn-based RPG. As soon as the game boots, we are greeted by a wonderful splash screen with a sooting theme. It starts well!
The first thing that I noticed was that there was a lot of text to dive into, starting with the tutorials about stuff that could be easy to explain, but that felt a bit wordy. The game’s control setup does take some getting used to, so be sure to pay attention to what each button does. Something that is a tad weird is that circle is used for jumping, when most of us are used to using the X button for it.
EdEN wrote about the story and the global settings, so I’ll focus on the main dish: the battle segments. Each character has a few available attacks, and once they’re selected, you have to press an action button to unleash them. It felt good since every character attacks at the same time, but you need to balance this with how enemies attack in waves. Once a wave is over, you’ll need to be ready for the next one, or you might end up being defeated for being careless.
As for the presentation, I really liked the game’s pixel art presentation, not to mention the soundtrack was good and very moody, working as a solid companion to the action and the story segments. A lot of work has gone into giving us some very nice scenery and backgrounds for every location in the game, making this a very charming release!
We liked The Tenth Line with its 16-bit art style, and interesting story. The battle battle system does take a bit of trial and error, but stick with the game since it’s worth the effort. For $12.99, this is definitively a game worth playing!
PSN Game Size: 1.8GB
This The Tenth Line review is based on PlayStation 4 copies provided by Sungazer Software.