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[Beyond PlayStation] My Memory Of Us Review

[Beyond PlayStation] My Memory Of Us Review
  • On February 5, 2019

My Memory of Us from Juggler Games and Crunching Koalas is a charming story set in the bleakness of an alternate World War II, experienced from the perspective of two children. Oh, and there are robots. Learn more in our My Memory of Us review!


As soon as you start playing the game, you will notice that the voice of the story’s narrator sounds very familiar. There is a good reason for this, as the narrator is no other than Sir Patrick Stewart! Hearing his voice during the first cutscene really got my attention, and I was more than ready to take on this 2D puzzle/platformer adventure. The first handful of minutes will be for the game to show you how to play so that you can get the hang of things. You will climb over some suitcases by pressing up and will climb down from them by pressing down. A bit later you will get to use the A button to interact with things, and you will get to solve your first puzzle by grabbing and dragging a stair on wheels so that the two pieces can become one.

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Your adventure does not actually begin in the game’s World War II setting. You will first play as a girl in the present, who one night seems to be walking home when she reaches a peculiar bookstore. She asks the man behind the counter for some books, and he tells her she should go upstairs to find them. This will lead you to solve the aforementioned stair puzzle, and once you reach the final floor, you will find a shiny open book in the upper left corner of the room. After interacting with it, you will be told to go back to the man behind the counter by way of an image of an arrow and one of the man’s face, all placed inside of a speech-bubble.

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You see, other than the narrator (again, Sir Patrick Stewart!) who, well, narrates the story as needed, all dialogue in the game is presented as images inside speech bubbles, which means that people from all over the world will be able to enjoy this one. The man grabs the book, and after opening it, he finds several drawings and images that start to remind him of a time far in the fast. He sees a picture of a girl that looks very much like the girl in front of him, and it is then we learn that this man is actually the young boy we will get to play as – along with the girl from the past.

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Once you take control of the boy, you will learn that he can slowly walk around and crouch by pressing and holding the B button, which will come in handy for when he needs to hide from the sight of enemies. He can also hide inside of specific spots to continue lurking undetected. After a short sequence in which you must help the boy escape from the police officers who are out looking for him, you will get to meet the girl from the photograph, and it is then that your adventure will start.

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You can press the R button to switch control between both characters as needed. You can press the X button to make them hold hands so that you can move together. While you’re controlling the girl, you can hold down the B button to run faster, which will also allow her to clear small gaps. But if you’re controlling the boy, you’ll be able to activate his crouch and hide ability by pressing and holding down the B button – walking this slowly will also allow you to cross over wood platforms that would otherwise crumble under you. A bit into the game you will also learn a pair of new abilities for the kids, but I won’t spoil them here!


You will run into a nice variety of puzzles as you play the game. For example, one of the early puzzles has you set up a table where you will need to move some plates around to get them to their corresponding spot. Your clue will be that the plates are white with a red figure in the middle, while the table has three places set up with red napkins with white outlines of three figures at their center. As you can imagine, each plate must be moved to match the red napkin with the same figure. As long as you pay attention to the clues, you will be fine.

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As you can tell from the game’s trailer and the screens in this review, everything is presented in black, white and gray, with a bit of red thrown in to emphasize stuff here and there, as well as the two main characters during different parts of the game. The way My Memory of Us looks will also help you to find the collectible memories which are dotted out through the game’s locations, as the items you can interact with tend to shine a bit. And once you get a slingshot, you’ll get to use It responsibly, which you can aim by pressing down the ZR, to then shoot once you’re ready to go.

My Memory Of Us Review - 5

My Memory of Us is a fun and charming black, white, gray and red adventure that deals with a very serious topic from the perspective of two young kids, going from a happy start to a sad and gloomy middle to an ending I’m not going to spoil here. I highly recommend that you play this game since it’s a release you could play non-stop over a day, taking you around 5-6 hours or so to complete.

This My Memory of Us review is based on a Nintendo Switch copy provided by Crunching Koalas.


Review Overview

Charming puzzle/adventure story set around real World Ward II events