[PlayStation 4] Crimson Keep Review
Crimson Keep is a roguelike dungeon crawler on PS4. Should you rush to buy it or wait for a price drop? Find out in our Crimson Keep review!
A first person, action RPG. Descend into an ever-changing labyrinth full of monsters, traps, and treasure. Locate the sunken remains of an ancient castle and cleanse it. The great power you find within could be your only hope of escape.
Crimson Keep is a First Person Action RPG that sees you fighting off all sorts of monsters in a dungeon is randomly generated, but ultimately feels just one step above a competent asset flip. It just feels bland and half-heartedly put together that you can’t help but accuse them of a rushed and shoddy work no matter how (in)accurate that is. Most of the aspect feels underdeveloped or not thought out properly.
Crimson Keep has 3 classes that you can play but, if truth be told, there is not a real difference between said classes. You can choose to play as the warrior, a class that is supposedly built for those who prefer the more one to one style of combat. There’s also a witch for those who prefer to attempt crowd control and finally the drifter which offers nothing more but a half-hearted attempt at a harder difficulty.
Though the Knight and the Witch are presented as two different classes, you still just end up hitting everything with the default axe. That is something you should get used to because the loots in this game are practically non-existent and when you do get loot it is usually either a copy of what you already have or an inferior version.
The controls do not feel as solid for a game of this kind. Even if a roguelike ARPG is not the same as a twitch shooter, you do expect the controls to be a little tighter than they are in Crimson Keep, the attacking combat feels okay at best. The hitboxes for the enemies are surprisingly excellent for a game of this type, forcing you to be more focused and disciplined in your attacks. Usually, when you miss a shot you can acknowledge it was your fault.
Sadly, the rest of the controls don’t work quite as well. Defensive magic and skills do not work as well as they should. Sometimes drinking health potions just straight up refuses to work and skills that allows you to dodge attacks only end up getting you caught in the scenery behind you. Arguably, this is the downside to playing in the first person, so you are unable to see behind you but after a while, you start to realize it is just the game’s fault.
This does not help when it comes to dungeon layouts and monster distributions. Several times a generated dungeon can overwhelm you with many monsters or a monster zoo, at level 1 this should not be possible. After a while, what little fun or good grace the game had mustered would have ebbed away after an hour or so.
The Visuals, are not as poor as the rest of the quality shown in the game. I’m not saying it is amazing, but thank goodness for small favors. Maybe it is just me but, a game of such low quality I would not expect voice acting of any kind so the fact that any is attempted is welcomed but with a game of this quality you can expect the voice acting to be somewhere between subpar and bad and that is exactly what you get. The acting is amateurish at best but is competent enough to get the atmosphere across.
In summary; Crimson Keep is not a fun game. There is little if anything worth saving here. But as this is a small team hopefully in their early days, they can learn from this and go from there.
This Crimson Keep review is based on a PlayStation 4 copy provided by Merge Games.