[PlayStation 4] Golem Gates Review
Golem Gates is a real-time strategy deck-building game, which sounds like an interesting proposition. Learn more about it in our Golem Gates review!
For this one, you are tasked with building units out of cards that come through the Golem Gates. It turns out that your goal is to destroy those Golem Gates. The game does have its flaws, but it’s an interesting mashup of different genres that works as a whole. You control something called Glyphs, decks of cards with great abilities. In the beginning, when you first start the game, you are given a basic get of Glyphs, and as you progress in the game, you will get better cards by completing different missions. When starting a mission, you will get to choose the loadout of Glyphs you want to use, with the rest being discarded. There is a menu on the bottom corner of the screen, and from there you can choose your ability glyphs.
You play as a Harbinger with the goal of destroying the generators, and doing so will replenish the energy that you will use to build units. To achieve this goal, you will need to build units to go into combat against the opposing forces. The more generators you capture, the greater your energy reserves for creating new units, and the more units you have, the stronger their abilities as a group will be. With more energy you will also be able to cast more powerful spells, gaining the upper hand in battle.
A very useful gameplay mechanic is the ability to shuffle your deck of cards so that you can get a new loadout, but you need to be careful when using it. When you’re shuffling your deck of cards, you won’t be able to build new units or cast any spells, and this can certainly affect the tide of battle. Plan wisely is my advice, or else you might find yourself in a rather sticky situation from which you might not be able to get out of.
Forging is another gameplay mechanic you need to be aware of. What this does is give you the chance to get five cards, any five cards really, randomly each day and you can use them to craft cards you want/need. Unfortunately, what you can craft is limited, which I really don’t understand. Why can’t you craft whatever cards we want? I recall playing other games in which card duplicates could be used to unlock other more powerful, crafting them if you will from the ashes of the cards you’re offering in sacrifice, and I do think that’s a missed opportunity in this one.
One of the issues I had with Golem Gates is something that is more and more common with PlayStation 4 releases: the text in the game. The font used is virtually unreadable from a standard distance, forcing you to sit very close to the TV to be able to read the information you need to play. This happens when a game is designed with PC in mind and then ported to consoles, which is why some devs add an option for resizing the font so that players can select a font size that works for them.
Overall, Golem Gates is an interesting concept that is not without its faults, but it does manage to mix in different genres under one roof. Something it has going for it is that there are no microtransactions at play, something that could have easily been part of the deal since it’s technically part collectible card game. Along with its single-player campaign and co-op survival, it also includes the option of taking the fight online as long as you have a Nintendo Online subscription.
This Golem Gates review is based on a PlayStation 4 copy provided by Digerati.