[PlayStation 4] Milo’s Quest Review
Miloâ€™s Quest from Ratalaika Games and developer lightUP and itâ€™s about a dogâ€™s journey to stop the curse it released! Find out more in our Miloâ€™s Quest review!
The young pupper, Milo, is enjoying his time in the park and sees a delicious bone to chew on! This bone is cursed and sets free the Evil King Old Skull. Now it’s up to Milo to go on an adventure to stop the curse!
The story of the game is briefly explained in a little introduction cutscene before you’re set loose on your adventure. Milo is a little dog that one day was casually walking in a park when he saw a bone, which he decided to take. Little did he know that the bone was cursed and that his actions would set free the Evil King Old Skull. With all the courage Milo has, he decided that it was his duty to stop this curse!
The game is played from a top-down perspective, where you see the current screen you are on with doors or spaces on some side that will allow you to travel to the next screen. It’s a setup that reminded me of the classic The Legend of Zelda game from way back on the
Nintendo Entertainment System – the NES. As you walk around over the bushes, you’ll occasionally dig up bones that you can collect. Bones will act as the in-game currency, allowing you to purchase health or stamina upgrades, or simply to open up doors that lead to keys or treasure chests. Speaking of keys, there are two types you can obtain in the game. Gold keys allow you to open up chests, while the silver keys can open doors.
At first, you can’t do anything else but walk around, but you’ll soon gain the ability to move boxes around with the X button. These will be the type of puzzles you’ll have to solve in the game, as you’ll have to move boxes all over each screen to place them on top of switches. Most of those puzzles will be easy, but some will require you to move boxes in a specific order to be able to place them all where they belong. You’ll also gain access to a helmet that allows you to headbutts ghosts to defeat them. Most of the time, killing all the ghosts on the screen will unlock a door.
One thing I really liked when I started the game was the different options it offered in terms of challenge. There are three difficulties, from the Easy one where you have infinite lives to the Hardcore one in which you have a single one. You can also choose if you want to play the full experience, which consists of the game’s adventure and the puzzles, or you can choose to play solely either the adventure or the puzzles.
From a gameplay perspective, the game felt relatively simple and didn’t have much to get you hooked. It all comes down to reaching a screen, moving boxes to the right spots, and killing all ghosts. You will eventually meet bosses, but none of them should prove to be a challenge as their movement and attack patterns are easy to figure out.
As for the trophies, they’ll be as easy as the game itself, which will result in two Platinum trophies for your collection – provided you have a PlayStation 4 and a PlayStation Vita! The game’s a bit longer than the hour it takes for you to get the Platinum it, but you’ll only need to reach and defeat the second boss to see that final trophy pop. Some of the trophies could technically be missed, as nothing forces you to pick up bones you uncover, but the chances are that you’ll get everything while playing.
Milo’s Quest is a simple adventure that’s easy to enjoy thanks to its easy gameplay mechanics and colorful presentation. It’s a cross-buy release, so you’ll be able to get two new Platinum trophies for your collection for only $4.99.
Price: $4.99 USD
PSN Game Size: 660MB
This Milo’s Quest review is based on a PlayStation 4 copy provided by Ratalaika Games.