[PlayStation 4] Knightin’+ Review
Knightin’+ by Ratalaika Games and Muzt Die Studios is an homage to the old-school style The Legend of Zelda. Find out more in our Knightin’+ review!
Join brave Sir Lootalot on his epic quest in this little adventure. Explore and fight your way through the four dangerous dungeons filled with dangerous traps, devious puzzles and magical artifacts.
Knightin’+ on PlayStation 4 is a game that reminded me of the beloved The Legend of Zelda series, in particular of the dungeons of the old-school The Legend of Zelda games on the Nintendo Entertainment System (NES), and the SNES. Your goal is to enter a dungeon and move from room to room while defeating all enemies to open some doors, finding keys, and solving many a puzzle. The puzzles often involve lighting switches on a specific pattern, with the clues presented in the dungeons themselves. They start being quite obvious, but as you progress through the game, you will notice that the difficulty will increase.
Speaking of navigating the dungeons, I loved how the enemies didn’t respawn in a dungeon once they’ve been taken care of them unless you move between floors. This was very useful when I was looking for treasure. I also liked that the coins are automatically drawn to your character as you walk, which helps to speed up the whole process. Speaking of the speed, do yourself a favor and go into the options menu and change the game speed to 125% – after finishing the game, it felt like this should have been the default speed of the game.
As I started to play, I thought that the controls were a bit stiff, and swinging the sword felt strange since it stops the character from moving. It’s less of an issue once the game is sped up to 125%, so I eventually got used to it, and it became a natural thing until the end. As you progress through a dungeon, you can also expect to get better equipment and skills to aid you on your quest. The game does get easier once you get more skills, namely the one that allows you to dash and hit the enemies as you pass through them!
As for the game’s presentation, it features a retro look and a soundtrack that complements it. The soundtrack was mostly good for dungeon hunting, but I noticed that the first dungeon’s music felt too joyful for the overall theme of the area I was exploring – it could have been a bit more mysterious sounding. I also liked that Knightin+ features several spots where progress is saved as soon as you walk over the save energy symbol, which allows you to respawn from there if defeated.
As has happened with some other releases from Ratalaika Games, you don’t need to complete the whole game to get a new Platinum for your collection. For Knightin+ you can get the Platinum a little bit after the halfway point, which is ideal for trophy hunting. Trophies are awarded for progressing through the game, for finding new equipment, and for opening every chest and collecting every gold key in the first two dungeons. For that new Platinum, you’ll be spending an hour or two at most playing the game.
Kinghtin’+ is a great dungeon crawler and was fun to play through. I liked achieving a double Platinum trophy on PlayStation 4 and PS Vita, thanks to this game being a cross-buy release. It’s a fun one to play if you’re a fan of the old-school The Legend of Zelda series.
If you’re looking for the quickest for getting your new Platinum trophy, feel free to check this video guide.
Price: $5.99 USD
PSN Game Size: 70MB
This Knightin’+ review is based on a PlayStation 4 copy provided by Ratalaika Games.