[PlayStation 4] Red Death Review
Red Death by Panda Indie Studio and Eastasiasoft Limited is a shoot ‘em up that acts as a prequel to Project Starship. Learn more in our Red Death review!
The story starts with you trying to fight back an alien menace that seems to be attacking Earth. As you proceed further into the stages and the story, those aliens seem to be from ancient times, with one of them even taking the form of an Egyptian pharaoh that’s shooting bullets at you. As the invasion grows stronger, you learn that there is an escape plan for people to leave Earth to go into space, but you are not part of that plan.
The game plays as a vertical shoot ‘em up bullet hell, so you control your ship as the stage moves from the top to the bottom of the screen, with enemies appearing mostly from the top or sides with some occasional bullets coming from the bottom. You can shoot at enemies in front of you with the X button, and once you’ve hit enough of them, you can use an Overload with the Circle button that makes your current attacks way more powerful. With the game being a bullet hell, there are a lot of times when it’s hard to dodge them all, but luckily the game allows you to slow the action down when you hold the L2 or R2 buttons, making it a bit easier to navigate between all those bullets.
Visually, the game has a retro-style look, presented in four tones, so the background and the main layer are presented in one way, with you and the enemies varying mostly between white, green, red, and gray colors. The game starts pretty smoothly, and I was killing eyeballs without any issues, dodging as needed. Then a big wall section started, and I died. I quickly started to get the hang of things, as I managed to reach a boss. The boss, unfortunately, ended up killing me over and over, and I ran out of lives since there were way too many bullets coming at me. It was my fault because I should have looked into the controller menu to learn about being able to slow time. After this, I was able to have longer and longer runs.
But even with the possibility of slowing things down, I still felt as if some sequences were close to impossible to complete because of the huge amount of bullets, which left me with a bitter feeling. It was either this, or holding down the button to slow down the action and work on completing the whole stage this way. But even with this bullet hell difficulty, once you get going, the Platinum is relatively easy to get. Your main goal will be to aim for 80,000 points, and chances are that you’ll probably have mopped every other trophy in between by then.
Red Death might not be the best bullet hell game out there, but at its budget price tag, it will provide just enough fun to get through for the Platinum and maybe do a few other runs for the fun of it.
Price: $4.99 USD
PSN Game Size: 40MB
This Red Death review is based on a PlayStation 4 copy provided by eastasiasoft.