[Beyond PlayStation] Shantae And The Seven Sirens Review
Shantae and the Seven Sirens on Nintendo Switch is the real deal. Ready for a fantastic Metroidvania? Then check our Shantae and the Seven Sirens review!
Wayforward first released Shantae and the Seven Sirens on Apple Arcade last year, or at last “Part 1” of the whole thing! This was followed up by an update a couple of months ago for Part 2 so that Apple Arcade subscribers could have the whole thing. The game has now made the jump to consoles, and I got a chance to review it on the Nintendo Switch. I’m here to report that it’s a fun ride from start to finish, and a great way for the series to go back to its roots from way back in the original Game Boy Color!
While – the still excellent – Shantae: Half-Genie Hero followed a different system by which you would select self-contained stages to explore, Shantae and the Seven Sirens goes back to the series’ roots by presenting the interconnected world that this excellent Metroidvania needs. The art style follows what WayForward did with Shantae: Half-Genie Hero, which is not a bad thing since the hand-drawn HD look of the studio’s previous game is gorgeous! It feels like you’re playing an animated series – a feeling that is augmented by the excellent animation from Studio Trigger for some cutscenes.
For Shantae’s latest adventure, Shantae, her uncle, and her friends Sky and Bolo have been invited to spend a full week in Paradise Island, in what is probably Shantae’s first actual vacation ever! Paradise Island seems to exist on top of an ancient sunken city, much of which remains intact to this day! As you can probably imagine, things are not what they seem, and hijinks ensue. This new adventure will start at Arena Town, where the first-ever Half-Genie Festival is about to take place!
The Mayor has created the festival as a way to showcase his appreciation of rare, magical beings, such as our favorite Half-Genie. Half-Genies are all female, and their moms are full genies, while their dads are human, hence the whole Half-Genie thing! You’re going to meet several Half-Genies during this one… but not for long! After you help the Mayor remind them of the first performance of the festival, something goes terribly wrong, and the Half-Genies end up disappearing! And once Risky Boots shows up…
You’ll control Shantae with the left analog stick or the D-Pad, jumping with the B button and whipping her hair with the Y button to attack enemies. By pressing and holding down the X button, Shantae will start to dance, which is your cue for helping her summon the help she needs! You can interact with NPC with the A button to learn new information or to, say, save your progress. Speaking of which, the game is very generous with its save rooms, so be sure to make good use of them!
The – button will open up your menu, from which you can review your inventory items – all of the tasty food you can collect to eat at a later time when you’re in need of some HP recovery – the relics you’ve collected, the dances you’ve unlocked, the key items you’ve found, and the fusions you’ve obtained. Fusions are one of the new things for Shantae and the Seven Sirens, and they will be related to each of the five Half-Genie you’ll be rescuing during your adventure. How would you like to be able to instantly transform into a Dash Newt while in the air, doing its name justice by immediately dashing forward and sticking to a wall? You can also check out your map to see where you’ve been to and where you should be going, as well as review any monster cards you have collected – more on this in a bit.
The gems you collect from the enemies you defeat and the items you destroy can be used at the Item Shop to purchase some very handy stuff for your journey! There are health potions that can help you recover some of the hearts you’ve lost, magic potions that refill your magic meter, super potions that refill both your hearts and your magic, an auto potion that will kick into effect when you run out of hearts, fireballs, pike balls, super balls, and homing rockets to hurl at your opponents, a protective bubble to keep Shantae safe, a silky cream to boost your hair’s attack speed, a shampoo to boost your hair’s damage or an item that will allow you to automatically attract any nearby gems or hearths!
You should keep an eye out for any heart squids you run into as you explore the many locations of Paradise Island so that you can bring them back to the Squidsmith! The Squidsmith can take the heart squids and, well… melt them down. By doing this, she’ll be able to create new heart containers to boost Shantae’s overall health, so that she can take more damage before being defeated by enemies or bosses. Yes, heart squids are tiny, adorable bundles of joy, but extra health is a powerful thing to consider!
As you explore each area and defeat enemies, you will end up finding a bunch of monster cards for your collection. Monster cards by themselves are a collectible, which means that those of you who like to 100% games will need to find and collect all of them! The bonus about monster cards is that you can equip them to grant boosts to Shantae! Say you grab yourself a Crab monster card. If you equip it, you’ll be able to crawl much faster than before! For some monster cards to activate, you will need to find multiple copies – the crab card needs just the one copy, but a bat card will need at least five copies to activate so that you can equip it.
Shantae and the Seven Sirens is an excellent sequel to the already gorgeous and very fun Shantae: Half-Genie Hero, and a must-have on Nintendo Switch. It changes the formula around a bit, making for some very fluid gameplay experiences, goes full steam ahead into Metroidvania territory, and provides a very enjoyable adventure that will last you 10-12 hours depending on your skills and if you go for 100% or not.
Shantae and the Seven Sirens is out on Nintendo Switch tomorrow with a $29.99 asking price. If you hurry up, you can get the standard physical edition for Shantae and the Seven Sirens from Limited Run Games, or you can go all in and get the collector’s edition which includes a physical Nintendo Switch copy of Shantae and the Seven Sirens, the game’s CD soundtrack, a commemorative non-functional Game Boy cart with an acrylic stand, a Nintendo Switch SteelBook case, 50 physical monster trading cards, and a reversible poster!
This Shantae and the Seven Sirens review is based on a Nintendo Switch copy provided by WayForward.