[PlayStation 4] We Should Talk. Review
Using a unique narrative choice mechanic, players craft sentences in response to the in-game characters in We should talk. Through this careful choice of words, players express themselves as they discuss ongoing problems about life and romance with their in-game partner over text messages, while also chatting with friends and strangers at their favorite local bar about what’s on their mind. The combination of words they choose impacts the conversations they have, how genuinely they can connect with their partner, and whether their relationship can survive the night.
Whitehorn Digital and Insatiable Cycle bring us a narrative-driven experience in which you will influence the course of different conversations depending on how you reply. We should talk. follows the story of a girl in a bar who ends up meeting some people there, all while texting back and forth with her girlfriend on her cellphone.
You have full control over what the main character replies in all of her interactions in this short visual novel type video game. I liked how instead of selecting from a few pre-written sentences, as is the case for most story-driven games, this time around, you have to craft your replies by using the different available sentence parts. Carefully selecting your reply is really important since a slight change in your responses might lead to a whole new story branch. There are many different paths in the game, and there are as many as nine different endings to experience.
As for the gameplay, it is really basic, and if you’re used to visual novels, then this one won’t be hard to pick up. You simply have to select each response segment using the D-Pad and confirm your selection using the X button. Your character won’t move during the game, so this is the only way of interacting through the story.
I liked how there are some game sequences when the main character is chatting with her girlfriend, and you can sense how they have a very real relationship. Her girlfriend is insecure, and you have to comfort her… or be a complete jerk depending on how you’re feeling. Some questions felt as if I was actually was chatting with my wife, so it was formative to carefully craft a reply using the available sentence segments. Sure, you can also be mean to her, without risking of sleeping on your real-life couch.
This game’s presentation uses low-poly characters that felt similar to the type of graphics you’d expect from a game released on the original PlayStation, but with a 21st-century boost to the framerate and the lighting quality. It does a good job of complementing the engaging story, allowing you to focus on what is happening between the different characters you’ll meet.
As for the trophies, half of them are linked to specific replies you obtain from your interactions, and the other half is for figuring out the different endings. It’s a list with a Platinum trophy at the end, so you’ll have a lot of things to do during your time with We should talk.
Should you buy this game? We should talk. is definitively an interesting experience for players looking for a short narrative-driven game. The nine different endings also add up to the overall time you’ll be playing the game if you’re going to see everything it has to offer, with your first run lasting 20-30 minutes or so.
This We Should Talk. review is based on a PlayStation 4 copy provided by Whitehorn Digital.