[PS4] Ravensword: Shadowlands Review
Ravensword: Shadowlands by Crescent Moon Games and Ratalaika Games is a 3D action RPG on PS4. Learn more in our Ravensword: Shadowlands review!
After the fall of Ravengard, the world descended into chaos. The Kingdom of Tyreas stood alone against a sea of dark elven invaders. The Ravensword was lost, and the dark times began. As a descendant of an ancient line of kings, you alone have the power to wield the Ravensword again and restore that which was lost.
In Ravensword: Shadowlands from Crescent Moon Games and Ratalaika Games, the story kicks off with a great battle happening at Heronmar. You are one of the soldiers in this battle against dark elves. As the battle rages on, something unexpected happens, killing everyone on the battlefield… except you. As you wake up later in the guild of the Champions of Tyreas with spymaster Layna, who rescued you, you decide to go on a quest to find out why you survived, which will evolve into something much bigger.
The game is played from a third-person perspective by default, although you can switch to a first-person view if you want. The Circle button allows you to jump and also dodge if you hold left or right while using it. The R2 button is used to attack your weapon, while the R1 button is for magic. The L2 button is used to block. With the Square button, you can access the menu in which you find your inventory to equip or use items, your stats that can be upgraded every time you gain a new level, and Talents that are special perks you can gain, like added damage for sneak attacks for example, again when you gain new levels.
Visually, if you look at the game from a PS4 perspective, it is clearly lacking. The enemy animations are OK at best, and you can see some rendering issues in the background as you move around the map. What has to be taken into consideration, though, is that the game was originally released on mobile devices eight years ago. While that explains the visuals, it still would’ve been nice to see some type of upgrade for its console release.
From a story perspective, again considering the game’s origins, it has a nice setup as you dive deeper into why you are the lone survivor of the battle and what responsibilities this brings in. The problem comes from all the battles you have to take on. The animations, hitboxes, and gameplay in battles are simply frustrating. Enemies spam their attacks in a way that it’s hard to be able to actually land one yourself, so what you have to do is either attack them with ranged weapons or retreat in order to start your attack animation earlier so that your attack manages to land. I also encountered some glitches where I literally went under the floor until I died.
As for the trophies, though, it’s a game that takes a bit more time than the usual release from Ratalaika Game, so you’re looking at around the 4-5 hours range, which doesn’t mean it’s not going to be an easy one. There are a few trophies for completing side-quests that you have to keep an eye out for, but other than that, you’ll get pretty much every trophy by completing the game.
Ravensword: Shadowlands is not a horrible game, considering its roots, but it’s also not one that you’ll find yourself running to play. It’s good for an evening or two as you work on adding a new Platinum trophy to your collection, so as long as you don’t set your expectations too high, you’ll be good to go.
This Ravensword: Shadowlands review is based on a PlayStation 4 copy provided by Ratalaika Games.