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[Nintendo Switch] Tails Of Iron Review

[Nintendo Switch] Tails Of Iron Review

Rebuild your Kingdom one stone at a time and stop the evil frogs who are up to no good! Are you ready to check out our Tails of Iron review?


Set in a grim land plagued by war, Tails of Iron is a hand-drawn RPG Adventure with punishingly brutal combat. As Redgi, heir to the Rat Throne, you must restore your broken Kingdom by banishing the merciless Frog Clan and their ferocious leader, Greenwart.

As you explore the deceivingly charming world, you’ll encounter a cast of unique companions, ready to aid you in your adventure. And you’ll need all the help you can get, whether that’s new meal recipes, blueprints to forge deadly weapons and armour, or even a land-chugging, armour-plated mole mobile!

Overcome your fears. Rescue your brothers. Restore Your Kingdom.
Your tail has begun…


Tails of Iron from Odd Bug Studio and United Label is a beautifully animated game about you, Prince Redgi, who must set out on a journey to rebuild his Kingdom. The intro segment has you playing through a tutorial that teaches you the basics before your father, the King of Mice, is overthrown by the evil Frogs, and a cycle of war begins. The entire story is wonderfully narrated by Doug Cockle, who played Geralt in the Witcher games, which helps to set the tone for the game. Other than the narrator, the rest of the story is told through the actions of your characters and pictograms when characters talk. It’s a really neat experience!


One of my main worries was that Tails of Iron is a 2D Souls-like, which can end up feeling like a very challenging adventure, but the team has made some excellent choices so that those like me who aren’t that good at it can have a shot. You can attack using your choice of weapons you find along the way, such as spears, swords, and axes, which will have different attack and weight stats. You’ll need to know when to dodge, when to parry and when to block. Combat is at the heart of the game. You will get some contextual markers when in a fight that will help you choose your actions. As someone who’s not great at Souls games, this was a huge help and actually made me feel like I had a chance. Don’t get me wrong… I still died – a lot – but the tells for each type of attack definitely help.

There are some RPG elements to the game since you’ll be finding weapons and equipment that will upgrade Redgi’s stats as you play so that you can keep up with the different types of enemies you’ll battle. Some of the armor will feel heavier, and you’ll notice that while playing. I focused on the lighter-weight armor as I found myself moving around a lot better so that dodging was easier and faster with a larger window of opportunity. The same goes for the weapons. Each weapon will have a different reach, weight, and attack power. You’ll probably find a weapon type to favor, but there will be instances when you’ll have to bust out a different weapon when you meet some enemy types since they’re a better option to counter their movement and attack patterns.


The bosses are definitely a highlight of this experience. They’re large and feature excellent design choices, and when you compare them to Redgi, it makes each boss fight feel like there’s no chance you’re going to be able to survive. I did die a lot during each boss fight, but I learned from my mistakes as I got to better understand how each boss moves and attacks so that I could parry and counter, or dodge an attack to wait for the boss to leave itself open for a short flurry of attacks. What you learn during each boss fight will also be something you can apply to other battles against regular enemies.

While the gameplay loop for Tails of Iron can get a bit repetitive, you will have a few sidequests that will pop up occasionally, but you’ll find most of the game’s story narrative continuously feeling familiar to you. As a guy who loves platforming, I wish there were some trickier platforming segments, but there are at least some small areas where you do get some more complicated platforming to keep you on your toes.

By now, you’ve probably realized that the game’s presentation and the world are simply outstanding. You have a game like Moss, with its colorful and cute protagonist, and then you have Tails of Iron, with a gorgeous hand-drawn art style rooted in a grim and gritty world. The level of blood and gore was something I was not expecting, but this one is rated T for Teen. Everything in the world of Tails of Iron has been carefully crafted, with a lot of attention to detail, and it shows in the screens and the trailer you can see in this Tails of Iron review.

I really like Tails of Iron, and I didn’t think I was going to! The Soul’s gameplay loop typically doesn’t vibe with me, but there were enough cues in combat I could get through it without any issues. The world is fantastic, featuring a really neat storybook feeling with a dark twist. Honestly, more people should give Tails of Iron a try on Nintendo Switch. The game is available at a $24.99 price.

This Tails Of Iron review is based on a Nintendo Switch copy provided by United Label.

Review Overview

A challenging but superb 2D action experience with a Souls kick to it