[PlayStation 5] Chorus Review
Space shooter Chorus by Fishlabs and Deep Silver takes you on a quest for redemption as you try to destroy the source of your predicament. Find out if it’s one to try in our Chorus review!
Space shooter Chorus by Fishlabs and Deep Silver takes you on a quest for redemption as you try to destroy the source of your predicament. The story is centered around Nara. Nara was part of a group named The Circle, led by the Great Prophet, who eventually changed and set out to dominate the world. He eventually sent his fighters on a mission to destroy a planet. After much hesitation, Nara proceeded, killing billions in the process. It was then that she fled and left The Circle. The story picks up some time later as Nara is on a scavenging mission in a place that was destroyed by The Circle. Sav, who is assisting her on the mission, isn’t aware that Nara was partly responsible for all this in her past life.
The game is a space shooter played from a third-person perspective while on your spaceship. The left analog stick allows you to accelerate by going up, decelerating by going down and doing barrel rolls to your left and right. The right analog stick is used to steer as you fly through each area. The R2 button is used to shoot, while the L2 button is used for a speed boost. Pressing in on the left analog stick puts you in a faster speed mode to travel over a greater distance in a shorter amount of time, which is useful because the map is huge! The X button is for your Rites, which are special abilities available in partnership with your sentient ship Forsaken. The first one you’ll gain, the Rite of Senses, allows you to sense things and reveal them on the map, like objects or people that require your attention.
Once you complete the introduction mission, you’ll quickly be introduced to the world map, which you can go ahead and explore in a relatively open world fashion. There are markers to let you know where the story missions are, but you are also free to roam around, use your Rite of Senses to discover side quests, and complete them as you wish. Missions will vary from things such as dogfighting action to delivery and escort missions, all while exploring different aspects of the story. You can also visit any of the hangars you have discovered in order to purchase new parts for your ship.
For a game that takes place in space, where you could end up with a lot of void around you, I found it to be incredibly beautiful with lots of details in the environment and on the different space stations that are around. I played in the mode that outputs at a better framerate, so even high-speed chases were crisp and beautiful, even if it was not running at a 4K resolution.
As I started playing the game, I wasn’t too sure about where this would be going since I’m generally not a fan of dogfighting space shooters like this. But the story grabbed my interest, especially seeing Nara talk with her spaceship, like it was some kind of split personality. It wouldn’t evolve into a AAA quality story, but it was still interesting enough to keep me going, and with every side quest around, there was a lot to discover to make this world truly interesting.
In terms of gameplay, the open-world aspect was a key point for me. It wouldn’t have been the same if it was only about completing mission after mission. The exploration and discovery of the world played a big part in making this fun. There are also a lot of customizations for your spaceship and also Masteries that you can use to upgrade your weapons, Rites, and combat with specific requirements that you have to complete while playing, such as, for example, killing a certain number of enemies.
On the other hand, I found the navigation on the world map to sometimes feel a bit tedious. It is so huge that even using hyperspeed, it feels like you’re not moving fast enough. I also found it a bit disappointing that the adaptive triggers were not used, especially considering they are related to speed and your weapons.
As for the trophies, the game has a relatively straightforward list if you want to get the platinum trophy, which mostly involves completing the game and the side quests that are available. There is a trophy related to the perma death mode the game offers, but it’s only about dying in this mode, so it won’t be much of a challenge to achieve that particular trophy.
In the end, Chorus is a great title in the genre that definitely has its place on PlayStation 5. It might be missing a few things, like the use of the adaptive triggers, but this won’t stop you from having fun exploring its vast open world. Chorus is out on PlayStation 5 with a $39.99 asking price.
This Chorus review is based on a PlayStation 5 copy provided by Deep Silver.