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[PlayStation 5] Edge of Eternity Review

[PlayStation 5] Edge of Eternity Review

Edge of Eternity by Midgar Studios and Dear Villagers is a JRPG inspired by classics of the genre with some interesting stuff thrown into the mix. Check our Edge of Eternity review!


Edge of Eternity by Midgar Studios and Dear Villagers is a JRPG inspired by classics of the genre with some interesting stuff thrown into the mix. During the intro, you learn that an alien race came from the sky thirty years ago, becoming friends with the people of Heryon. One day, friends became foes, and a war erupted between them until the day the aliens released something called the Corrosion, which kills anyone it infects. The focus then goes to Daryon, who, while in the military, receives a letter to learn that his mother has caught Corrosion. Soon after that, explosions force him and his fellow companions to get out of the cave they are in, only to be ambushed by an enemy. Their escape will lead all except Daryon to their death. Daryon then sets out on a journey to find his sister, who had sent the letter because she thought she had found a way to cure the Corrosion.

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Being a JRPG, you can expect to have plenty of battles to take on, and this game is not the exception. It has a system similar to the ATB battle system found in the original Final Fantasy 7, where enemies and allies have a bar fill up, and it’s only when it’s full that they can get to choose their action. Actions will vary from the classic regular attack to spells or consumable items, but you’ll also be able to move on the battleground, which is composed of multiple hexagonal tiles. Those tiles can hold up to four people, and some enemy attacks can target tiles, so it is to your advantage to move your party members around the battlefield.


Outside of combat, you’ll be exploring on a map with enemies roaming around, with their level above them, so that you know what to expect if you wish to pick a fight. You’ll also sometimes have some difficult to spot items that you can pick up. Apart from the main story quests, you’ll also be able to talk with lots of people, both inside and outside of towns, to start side-quests that will greatly help you gain some experience to level up your characters and weapons. In terms of customization, you’ll be able to change your equipment, equip crystals that will do things like granting your character new spells, and also change where your characters start on the battlefield. This can help you, for example, to put a spellcaster further in the back to keep them safe.

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In terms of visuals, the game features nice environments and characters with some variety depending on the places you visit. There are a few things that are rough around the edges, such as facial animations or obstacles that prevent you from moving – I encountered a spot where the grass would not let me through! – but this is not a deal-breaker since you’re looking at a solid JRPG game from a small indie time that put this one together with a lot of work and effort.


It has been a while since I played a traditional JRPG, so I was glad to take this one for a spin. The prologue served as a nice introduction to the different gameplay mechanics, although it was weird for it to show how you gained experience after battles, only for you to not see that gain anymore until further in the story. The combat system was easy to pick up, and I really enjoyed the tactical aspect that the grid system brought into play. It didn’t turn the game into a complete tactical RPG, but just it did add a nice twist so that you are not only mashing the buttons to select your attacks and spells. They also found a way to integrate some crafting into the experience, so the game does not lack any of the elements that make it a JRPG.

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As for the trophies, there are a lot of them that are tied to the story, so they’ll unlock as you progress through the game. What could make the difference in adding one more Platinum to your collection is that you have to complete the game from the beginning on the hardest difficulty – Nightmare – without changing it to something easier along the way. While it’s not impossible, and grinding in earlier fights will definitely help, it still adds a bit of challenge if you want that Platinum trophy at the end of your journey.

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Edge of Eternity doesn’t reinvent or innovate in the JRPG genre, but it does provide a lot of fun during your adventure. Fans of the genre will definitely have a good time with this one since it’s a solid JRPG release from a small indie team, which is why the small hiccups along the way are not a deal-breaker.

This Edge of Eternity review is based on a PlayStation 5 copy provided by Dear Villagers.

Review Overview

Impressive JRPG from a small indie dev team