[PlayStation VR] After the Fall Review
Survive the Snowbreeds in this post-apocalyptic zombie shooter with friends in tow. Check out our After the Fall review!
From the team that brought you Arizona Sunshine® comes an epic VR action FPS with intense 4-player co-op gameplay at its core. Team up with friends and take on a post-apocalyptic VR world filled with ferocious undead–mutated and twisted by the relentless cold.
Venture out into the remains of an alternate 1980s LA, wield deadly weapons and devastating powers with real-life movements as you develop your combat style, and join forces with players worldwide as you go head to head with hordes and towering bosses in a bid to leave the city a better place than your predecessors.
• Intense Co-op VR Action: Go solo or join forces in 4-player co-op through an infested, 1980s-inspired VR world
• Hell Has Frozen Over: Venture out into the ruins of an evolving, post-apocalyptic LA to take the city’s future in your hands
• Not Your Average Undead: Fight huge hordes, Specials and colossal bosses
• Discover Your Combat Style: Craft, upgrade and wield a large arsenal of weapons and devastating powers with real-life movements
• Go head to head in fast-paced 4v4 combat
I’m sure you’ve heard of Arizona Sunshine. It was one of the early stand-out PlayStation VR games. It was a PSVR zombie shooter with a decent story and a co-op mode. After the Fall is its successor from Vertigo games. I purposely waited to do this review for a patch update since, at launch, the game was not available at its best state, and the developers said a patch fixing a lot of the issues would be released in the new year.
So here we are. Patch 1.04 has hit, and it’s time to see how After the Fall… well, fell. At its heart, After the Fall is a PlayStation VR version of the tried and true gameplay loop of games such as Left 4 Dead. It’s a four-player zombie co-op shooter in VR. All this on paper should be awesome. Unfortunately, the pieces never really come together.
One thing that After the Fall does really well is that since it’s a multiplayer shooter, it has cross-play with other VR platforms. When you start, you are thrown into a 32 player lobby with players from all platforms. It’s here where you are supposed to party up. However, there is no voice chat, which seems like a big miss. It’s very unclear who’s looking to party up and how to communicate with them. So it’s better to come in with a few friends. Even then, the lobby system isn’t great as your party disbands, and there is no chat until you get it going again.
The core mechanics are good, but the gameplay loop could have used a little more fleshing out. There are five different levels you and your friends can jump into. Through each level, you’ll have Snowbreeds that need to be taken down. You can use your assortment of weapons for this, and they all actually feel good, whether you are playing with a controller, the PS Move controllers, or my personal favorite, the PlayStation VR aim controller. Playing feels good. What I think is missing is things to do at each level. There are three discs that need to be found, and if you find them, you’ll unlock a weapon upgrade for future runs. This is something, but it doesn’t feel like enough.
Along with a very limited amount of Snowbreeds and a very limited level selection at the moment, there isn’t a lot to keep people coming back. You can unlock better gear, which will help you with harder difficulties, but there doesn’t seem to be an end game beyond that. This is the continual loop: finding the discs in five levels, getting an upgrade, which hopefully won’t be a duplicate, then proceeding to do it all over again. People will tire very quickly from this. The team has promised more content as they go, but for the price of admission, this seems super lite. Hopefully, it does get better.
From a visual perspective, After the Fall is good. Each of the levels has a very distinct and different feel. While there aren’t a lot of varied types of Snowbreeds, what’s there looks great. What caught me off guard was how many on-screen there would have at once – that honestly really impressed me. There were times when I would have a ton of enemies on the screen, and the frame rate wouldn’t drop.
After the Fall is a good multiplayer shooter, let down by a lack of content to keep you playing. The gameplay mechanics make this one fun to play, but there isn’t a lot to keep you coming back at the moment. For its price tag, there should be more here at launch. In a year’s time, this could be a completely different situation as well if new content has been produced. It’s worth a look if you’re into Back 4 Blood or Left 4 Dead. After the Fall is out on PlayStation VR with a $39.99 price as a Launch Edition.
This After the Fall review is based on a PlayStation VR copy provided by Vertigo Games.