[Nintendo Switch] Mira: A Bird’s Flight Review
Mira: A Bird’s Flight from Lone Wolf Technology and Nitin is a 2D game in which you’ll fly through 46 levels as you avoid obstacles and enemies. Check our Mira: A Bird’s Flight review!
Mira: A Bird’s Flight from Lone Wolf Technology and Nitin is a 2D game in which you’ll fly through 46 levels as you avoid obstacles and enemies. Your goal is simple: guide your character through each stage to reach the green lantern at the end of the path before making too many mistakes and draining all of your health.
You can fly around each area by using the left analog stick. Your energy is displayed at the top left of the screen, and you must avoid obstacles and enemies to preserve it. You can only stop to rest and recover your health near yellow lamps. Stop anywhere else, and your energy bar will begin to drain. There’s also the option of using the console’s touchscreen when playing in Portable or Tabletop Mode or when playing on a Nintendo Switch Lite.
Along with the yellow lamps that allow you to stop and rest to heal your wounds, you’ll also find lamps of other colors with different effects. Red lamps will draw you closer, while purple lamps will repel you. There will also be dark lamps that can dampen your own light, making it harder to see what’s around you as you explore each level. You’ll soon have to bump into energy spheres to bring them to bulbs that will use their power to open up some paths. And depending on how you do in each level, you’ll be graded with up to a three-star rating for that stage.
Mira: A Bird’s Flight is a minimalist game in which you’ll take on over 40 levels as you try to avoid enemies and obstacles, refilling your energy at yellow lamps as you aim to reach the green lamp at the end of each level. Mira: A Bird’s Flight is out on Nintendo Switch with a $4.99 asking price.
This Mira: A Bird’s Flight review is based on a Nintendo Switch copy provided by Lone Wolf Technology.