[PlayStation 5] Gigapocalypse Review
Gigapocalypse by Thunderful Games and Goody Gameworks mixes Kaiju action with roguelite elements for a destruction mayhem experience. Check our Gigapocalypse review!
Gigapocalypse by Thunderful Games and Goody Gameworks mixes Kaiju action with roguelite elements for a destruction mayhem experience. It starts with your Giga, a huge monster that’s about to wreak havoc, trapped… when the prison you are trapped in ends up opening because of a power grid failure. After breaking through a lot of stuff, you enter a time vortex, which Captain Villain is happy to see you do because it will transform you back into baby form, which he feels will help him and his ancestors defeat you.
There are two main aspects to the game, the sidescrolling part and the baby form management. The sidescrolling part is when you are in a city and timeline, which act as the game’s stages. The level automatically moves forward, and you’ll be able to attack with the Cross and Circle button, which will be different depending on who your Giga is. The Triangle button will be used to activate your currently selected skill, and you’ll be able to cycle between them when you have more with the L1 and R1 buttons. Apart from your health points, you have another meter that’s generally consumed by your attacks or skills, which is named differently based on your Giga – for example, it was Blight when I played with Annomam and Rage when with Ro’Gath. This meter will refill as you make successful attacks and as you take hits. If you make it through to the end of the stage, you’ll have a boss fight, and if not, you’ll be taken back to your baby form as you enter the management aspect.
In this mode, the baby form of your Giga will be in the center of the screen. You’ll be able to pet him, feed him, and sometimes clean up his digestive efforts, all for mutation points, which you also earn from playing through each stage. You’ll also be able to access the Skills menu, where skills are automatically unlocked after gaining a few levels. Those skills can be leveled up using skill points that you gain each time your Giga levels up. On another screen, you’ll be able to see the different challenges that can reward you with things like extra mutation points if you complete them, which can be things like destroying a certain number of moving cars. On another screen, you’ll be able to view everything related to mutations and pets. In there, you’ll spend mutation points on the different offensive and defensive skills, equip some pets for additional perks, or some custom looks that provide perks too.
Visually, when playing through Gigapocalypse, I couldn’t help but think about the classic game Rampage, which was one of the inspirations of the game. The pixelated look is great, with a lot of tiny little humans and details on the screen that you can pretty much all destroy. The music was also really good and motivated me to destroy things! When I completed the first level, prior to going through the time vortex, I was wondering what kind of challenge there would be, as I wasn’t aware I’d lose all my power. Then came the weird feeling that petting and feeding the Giga brought, as I wasn’t really sure why I was doing this, nor how the upgrades worked since there weren’t a lot of explanations. But after getting the hang of everything and with the roguelite aspect of trying to reach the end of a stage, dying, and coming back to baby form to spend my points on some mutations, I really started to have fun. It had the retro feeling of a Rampage game, a lot of possible upgrades, and an impressive selection of nine Gigas to choose from, each with different attacks, mutations, and skills.
The one thing that really annoyed me was the menus. Since the left analog stick controls a cursor, you have to move it around and select the different menu elements. The problem with that is that a lot of action buttons were close together, and with the cursor’s sensitivity, selecting a menu was sometimes an annoying task. More than one time, I ended up selecting something by mistake, which became slightly frustrating.
As for the trophies, the list doesn’t feel terribly difficult, although it will be a bit time-consuming. A lot of the trophies will pop naturally while playing, but the big grind will be for the one where you have to reach the maximum level with all nine Gigas. If you get through this, the Platinum will likely be at reach, except maybe for a few miscellaneous objectives that are clearly described in their trophy description. The list includes a ton of trophies, with 45 Bronze trophies, 6 Silver trophies, and 2 Gold trophies to work on.
Gigapocalypse doesn’t seem like it at first, but as you play, you’ll discover an incredibly fun game with lots of possibilities and a lot of variety with the different characters you can choose from. Gigapocalypse is out as a Cross-Buy title with a $9.99 asking price, giving you access to both the PlayStation 4 and the PlayStation 5 versions at no extra cost.
This Gigapocalypse review is based on a PlayStation 5 copy provided by Thunderful.