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[PlayStation 5] RWBY: Arrowfell Review

[PlayStation 5] RWBY: Arrowfell Review

RWBY: Arrowfell by WayForward is a sidescrolling Metroidvania that will have you dive into the long-running anime series as you investigate a Grimm threat as officially licensed huntresses. Check our RWBY: Arrowfell review!


RWBY: Arrowfell by WayForward is a sidescrolling action game with some Metroidvania elements that will have you dive into the long-running anime series as you investigate a Grimm threat as officially licensed huntresses. If you’ve been following up on the anime series, the game takes place during RWBY Volume 7, as the four members of the team have officially become licensed huntresses. Their first mission tasks them with checking some Grimm sightings on a mountain summit. After reaching the top, they discover some kind of orb that seems to be attracting the Grimms to it. Once they’ve destroyed it and secured the place, this mysterious orb will lead them on a mission to investigate its origins, which will unfold into a much bigger plot as there are likely many more people involved in this, including some mysterious huntresses known as Team BRIR.

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In terms of gameplay, this one is played from a 2D sidescrolling perspective, except for the world map on which you can move your cursor around to select the area you want to go to. When areas have new points of interest to proceed in the story, they’ll be marked with an exclamation mark. Locations will either be towns or dungeons. In towns, you’ll be able to meet some people that will potentially give you clues as to where to go next, as well as merchants from whom you’ll be able to purchase things to heal you or permanent upgrades like additional hearts or skill points. When in dungeons, you’ll be exploring a non-linear place where some parts of the path will be blocked for you to come back later once you unlock certain upgrades.


At any point, you’ll be able to switch between any of the four members of Team RWBY by pressing the L1 or R1 buttons. Each member has a different attack, so you’ll likely switch to find the one that suits your play style. To attack, you’ll be using the Square button, with the X button used to jump. The Circle button will be for firing your gun but do know this consumes your energy. Your energy is the same bar as what gives you life, so using it too much could end up being dangerous! If it fully depletes, you’ll lose a heart. Lose all your hearts, and you’ll have to start back from your last save point.

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You’ll also be able to use your Semblance – each girl’s magic power – to help you fight and progress through each level. Ruby has a Speed Dash ability to dodge or reach some places. Weiss can create a Glyph Platform that allows you to hop on it while also sending shards toward enemies. Blake can create a Shadow Clone to step on switches and attack enemies. Yang has a Smash ability that can damage enemies but also make some blocks explode to unblock your path.


Visually, the game features some beautiful levels and colorful backgrounds, as well as some great animations for the four heroes. There are also a few cutscenes during the game that look like they were straight out of the anime, which I would’ve used more of as they were incredibly well done. The game’s soundtrack was also a perfect match to the game’s mood and levels, and I found myself really enjoying each track on the different levels.

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Once I started to play, it didn’t take long to enjoy the type of gameplay it offered. It’s your typical Metroidvania where you can’t reach everything at first, so you know you’ll have to come back later to certain parts of the levels. It was also great to see the story evolve as you progress through the game, with a lot of different twists on what and who’s causing all the trouble you’re trying to get rid of. The puzzle-solving with the different Semblance powers was also fun, but I would’ve liked them to be slightly more challenging, as most of them were pretty easy to figure out.


The only thing I didn’t truly enjoy was the character selection. Not that it was bad, but more because once I had upgraded Ruby’s skills to the max, with the fact that her weapon has the longest reach, I didn’t see any reason to use the others except for the puzzle-solving parts. It would’ve been interesting to have things force you into using each of them in different gameplay sequences.

As for the trophies, the list is relatively easy if you want to gain a new Platinum trophy. The list includes 2 Bronze trophies, 4 Silver trophies, and 10 Gold trophies. There’s one trophy that requires you to hold ten skill points before using them, which could technically be missable, but other than that, it’s only a matter of clearing the game’s prologue and the five chapters in the game, collecting all the skill points to fully upgrade the team and using each member’s Semblance a certain amount of times, and you’ll soon have a new Platinum trophy. And since this is a Cross-Buy game, you can work on adding two Platinum trophies to your collection since the PS4 and the PS5 versions of the game have separate trophy lists.

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RWBY: Arrowfell is an enjoyable game that fans of the animated series or Metroidvania fans will enjoy. It’s a bit limited in terms of gameplay but still provides a few hours of fun while also allowing you to discover an anime series that looks really interesting. RWBY: Arrowfell is out as a Cross-Buy title, so your $29.99 purchase will give you access to both the PlayStation 4 and the PlayStation 5 versions of the game at no extra cost.

This RWBY: Arrowfell review is based on a PlayStation 5 copy provided by WayForward.

Review Overview

Simple but enjoyable Metroidvania game