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PS3Blog.net | February 26, 2024

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[PlayStation 4] Redemption Reapers Review

[PlayStation 4] Redemption Reapers Review
Tracey

Redemption Reapers from Binary Haze Interactive and Adglobe is a very good tactical RPG on PS. Find out why in our Redemption Reapers review!

 

Redemption Reapers from Binary Haze Interactive and Adglobe is a very good tactical RPG on PlayStation 4. While May is shaping up to be a fine month packed with games, Redemption Reapers is one you should check out right now since it packs a ton of content and it offers a very fun and addictive gameplay loop. This one was previously released on Nintendo Switch, and it’s now ready for you on Sony’s console. The game is a turn-based strategy RPG that takes place on a variety of stages of a grid nature. There are plenty of story chapters to work your way through as you take on the deadly Mort army that is destroying everything and everyone on its path. The game shares some elements with games such as, say, the Fire Emblem series, so fans of the franchise will certainly enjoy their time with Redemption Reapers.

The story is quite powerful. You play this one as a group of mercenaries known as the Ashen Hawks. It’s a group of five skillful and powerful individuals who must take on the Mort army to try and keep them at bay before they destroy the many villages on their path. It is hard to explain the story without spoiling it too much but rest assured, you’ll like the twists and turns along the way. The story is told through interactions between characters that are fully voice-acted while you see the portrait of each character on the screen. There are also several cutscenes to experience along the way that look great. And before I forget, yes, you’re probably going to get a feeling that the Mort are very much just like the orcs you’ve seen in other fantasy-themed experiences, right down to their size, skin color, and ugly, protruding teeth.

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Gameplay-wise there is a lot of freedom to move around, which is quite rare in the tactical RPG genre. You have an Action Points system, so instead of only moving X number of squares, you can move freely in all eight directions as you walk over the grid for each mission, which makes the game feel more fluid. Once you’re ready to select an action, a menu will pop up, giving you a choice between attacking with your weapon, using a skill you’ve unlocked, defending, or using a Spirit Draugh to heal a character’s wounds.

 

Something I liked was how healing is technically unlimited. Each character will have some Spirit Draught to heal their wounds. After using it, they can touch a glowing spot on a map to completely heal their wounds and replenish their Spirit Draught stock. They look like mini whirlwinds on the map. That means you won’t have to restock healing items between maps, so you can use your money for something else – more on this in a bit.

Another plus for the game is the combo system. When characters are near each other, they can join in on attacks. When one character attacks a Mort, if another one is standing around the enemy – or within range to attack, as is the case for Lugh’s spear attacks and Karren’s bow – you can press one of the face buttons to have them jump in to attack. It’s a great system, and if you are in a dire situation with little healing left, it can really turn the tide of battle. Positioning your characters just right will allow you to defeat even the most powerful of bosses.

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There are plenty of collectibles dotted around the map. There’s a variety of stones that can be used to upgrade weapons at the merchant, with different stones needed for each of the weapons – along with spending some of your hard-earned gold. You can also find treasure chests that will have weapons or accessories for your characters to equip, thus boosting their stats or granting a special effect, such as increasing a character’s luck or allowing it to deal extra damage to a Mort if that character is the first one to act during your turn. If you lack storage space, that’s fine since the extras will automatically be sent to your storage, so there’s no need to leave anything behind. This is another great quality-of-life feature that makes this one a better experience.

 

Like in any tactical RPG, you get to upgrade your unit’s skills individually. When your characters level up after obtaining enough experience points, they will gain skill points – SP. SP can be spent in their individual skill trees so that they can learn new skills and become more powerful. You can also spend SP to improve the skills that you’ve already unlocked, increasing the damage they deal or boosting their healing properties for each level increase. The one complaint I’d have is that the skill trees are a bit on the basic side and don’t feel flashy at all, but they do get the job done.

After a battle is won, you are graded based on your performance. If you manage to complete a mission fast enough and keep all of your characters alive, you’ll get the best grade possible. The better you do, the more bonus experience points you’ll get, so be sure to aim for those S ranks! These experience points are not immediately awarded to any specific party member. You’ll have to go into the training section of the menu between missions so that you can assign the bonus experience points to each character.

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The game has a full trophy list with a Platinum waiting for you. The list includes 16 Bronze trophies, 16 Silver trophies, and 3 Gold trophies. What will you need to do for that Platinum? You’ll get trophies for unlocking a new skill for each of the characters in your party, fully leveling up one skill for each character, activate the special attack for each character – which requires a lot of leveling up and planning so that you gain access to the special and having enough Action Points to use it -, fully upgrade a weapon, progress through the game and eventually completing it, reach level 40 with one of your party members, use a Spirit Draught to heal your wounds, and defeat two Mort with a single action.

There is plenty more I could write about this wonderful game. I highly recommend you check out Redemption Reapers on PlayStation 4. I found it easy to get into and was able to enjoy the flow of the gameplay. The art style is beautiful, with polished character design, great cutscenes, with solid voice acting. There is a lot to learn, but the game takes you through it at a steady pace so you don’t feel overwhelmed. You can also replay missions under the skirmish section of the menu to obtain extra items and grind some extra experience points for your party members. Other than the subtitles feeling a bit on the small side, there’s not much to complain about this one.
Redemption Reapers is available on PlayStation 4 at a $49.99 price.

Redemption Reapers Review - 4

Disclaimer
This Redemption Reapers review is based on a Nintendo Switch copy provided by Binary Haze Interactive.

Review Overview

An outsanding tactical RPG on PS4
9
9

Rating