Posts ByAuthor: Darrin
What Went Wrong with the Vita
Sony massively overestimated the appetite for downports of hit PS3/360 action games. The action game fanbase is tired of PS3/360 hardware and is eager for new consoles and newer devices with dramatically better technology. Taking mass market favorites like CoD and Assassin’s Creed and cutting down the already aging graphics and frame rates and game complexity and giving them a baby experience of the real game is just a losing proposition.
I predict a similar outcome with Killzone Mercenary. The excitement for new, dramatically more powerful hardware is going to steamroll over any interest PS3 and sub-PS3 graphics technology.
What Went Right with the Vita: Up Ports
Experiments within Sony’s R&D department are thought to have been extensive. Versions of the new PS4 pad include biometric sensors on the grips and an LCD touch screen, the development source claimed.
A second source, working in a separate part of the industry but still connected to Sony, said PlayStation engineers are “trying to emulate the same user interface philosophies as the PS Vita”. This is likely a reference to the touch-screen capabilities of the PlayStation handheld, and a suggestion that Sony will tightly integrate its portable and home systems.
The new console – codenamed Orbis – will be revealed in a matter of weeks, not months.
For every product or idea that reaches a finished product, there are dozens that don’t. It should be pretty obvious, that there are probably thousands of wacky PS4 ideas and experiments inside of Sony that get cut. Knowing the video games news cycle types, people can take scraps of information from an internal brainstorm and over read into that and extrapolate that into the final direction of the PS4.
A lot of rumors and talk have been swirling about bringing serious, high-end gaming to desktop Linux (Ubuntu, RedHat, etc). This is amazing.
For many developers and tech users, Linux is such a dramatically better workstation OS than Windows. Here’s why:
As a huge PlayStation fan, the Vita has really disappointed in its first seven months or so in the US market. There is a lot of content, and much of it is good in some way, and a few niches are really well covered (Disgaea, Lumines, and some 2D fighters all look awesome), but I think most gamers are better served for their gaming tastes on a home console or a tablet or a PC.
Games So Far: The Super Stardust and Lumines games were insanely super polished quality titles with high quality extra modes and deep replayability. Mutant Blobs was a ton of fun. But aside from that, I haven’t found many games that catered to my taste. There are tons of other high quality games: Disgaea 3, Mortal Kombat, Uncharted, Gravity Rush, and the Metal Gear Collection all look great for what they are, but they aren’t what I personally want to play.
Missing In Action Patapon. I’m completely disappointed on two fronts. Firstly, Patapon 3 is the only PSP game that I am really dying to play and I’m surprised that this simply doesn’t work on the Vita. Secondly, I figured that they would surely have a Vita sequel to this acclaimed series, but this isn’t happening either.
However, in the rest of 2012, and early 2013, there is a *ton* of great Vita content. For this list, I’m omitting Vita games that I’d prefer to play on other platforms. For example, PlayStation All-Stars Battle Royale and Dust 514 both look amazing on Vita, but I’d simply rather play on PS3. This list is only titles that I want to experience on the Vita hardware.