Category: Need For Speed Shift
People sometimes forget that the Need For Speed franchise started back in 1994. There have been around 20 games in the series with Need For Speed Rivals being the latest addition, and also the first to punch in the latest console era.
Coming December 3rd in EU territories (and December 10th in NA) will be the first DLC pack to hit the newest Need for Speed title. The game is really good if you haven’t picked it up (though I did have a couple problems with it, if you’ve read my review, but overall, it was a positive experience).
The pack features a new online mode and 5 new cars to race with. As far as the new mode goes, it’s called Team Racing. According to a recently released press release:
In this mode, two teams of up to six racers will battle against each other for online supremacy. Individual driving strategy and playing it safe wonâ€™t work as team tactics and 200 mph split-second decisions are required to push your team to the podium.
As far the five new vehicles, here’s the list:
- 1967 Chevrolet Corvette Stingray 427
- 1967 Shelby GT-500
- 1969 Dodge Charger R/T
- 1971 Dodge Challenger R/T
- 1998 Toyota Supra Mark IV
Most of you already know I’m a big fan of muscle cars, so seeing 4 in the first pack is definitely a plus (though, technically, the Corvette is more along the lines of a classic sports car as opposed to a muscle car). One muscle car icon is still missing, though, and that’s a first generation Camaro. In any case, the best part about this DLC is that it’s free!
Read below for the press release from November 20th.
Only US gamers can get a free code from MyCokeRewards to unlock the Coke Zero Dodge Viper SRT10 for Need For Speed Shift. Below is a 360 degree view of the car. If you don’t have the game you can actually get $10 off the game. These rewards are available on MyCokeRewards.com.
Click here to get $10 off SHIFT or click here to unlock the Coke Zero Dodge Viper SRT10.
The Need for Speed series have sold 100 million worldwide, pretty impressive. I played quite of few of them in the PS2 era. But I haven’t played any of the next gen versions yet. We have reviewed Need for Speed: Shift, so be sure to check that out. You can get discount codes for 25% off any Need for Speed title â€“ including SHIFT and NITRO. See details below.
Need for Speed has come a long ways since its introduction back in the PS1 days. There have been many games since, 13 titles total, and many of them have a distinct theme or style. When Underground came out, the series really spun into popularity.
It wasn’t until Pro Street came out that people started looking down at the series because the game returned to it’s more realistic racing roots. Gone were the storylines and open-world cruising. The iteration, Undercover, went back to the open world racing and whatnot of Need for Speeds before it because of the critical negativity Pro Street received.
But this review isn’t about those games, this one is about the newest addition to the franchise, SHIFT. Apparently, SHIFT was supposed to have been a sequel to Pro Street originally, but due to the game’s previously mentioned less-than-stellar critic reviews, the name was dropped and SHIFT took its placed.
This is their first title that delves into the simulation aspects of the racing genre, leaving the arcade style of racing behind. Overall, this was definitely a good decision, as the game is more suited for my tastes. It’s not without its problems, though, as I will get more into detail from here.
Visually, the game looks amazing. It may not be the best looking, but it’s definitely up there! The cars are very detailed and the lighting just pops out at you. Sense of depth is very good as well and the motion blur you get as you’re speeding down a straightaway at 130+MPH really gives you a sense of speed (though, driving that fast in real life doesn’t result in that effect, but it still looks cool).
As you’ve seen from many trailers in the past, the cockpit view is superb. It really gives you a connection to the car and effectively makes it an extension of you. What’s really cool is when you do cockpit upgrades, you can actually see the roll cage and whatnot in there as well. Since it’s dynamic, the view responds to your acceleration, turning and braking so you feel like you’re actually driving it.
When you get in a wreck (and a lot of us almost definitely will), your helmet will shake violently and gray out the screen. When your senses come to, you can see the cracks in the glass and the damage done to your front end, both obstructing your view. There were moments for me when it got bad enough that I had to switch to an external view! The game also allows flipping over, so you can either cause, or be involved, in a spectacular wreck with a car flipping wildly on the road.
The tracks, a lot of them actual racetracks, are highly detailed and feel very much alive, with onlookers watching the races and photographing you as you pass by. If you’re inclined to do so, you can go ahead and snap photos of your car yourself! Some of the tracks have been modified in the backdrop slightly, so they aren’t 100% faithful reproductions of the tracks themselves, but the layouts are the same.
The visuals aren’t without their flaws, though. Occasionally, so much will be happening at once that the frame rate can drop to a very noticeable chugging. It’s not that frequent, but it is a nuisance when it does happen. The rear view mirrors also hold a few issues, as you watch your opponent behind you, you will notice a lot of pop-out in the background as things like signs and overpasses disappear. I mean, it’s not a huge deal, as you’ll be paying more attention to what’s in front of you. There is also some occasional pop-in as well, usually with billboards that feature in-game ads, but its not noticeable, as I’ve only actually seen that happen to me once.