Category: The Undergarden
The Undergarden is a very fun physics-based digital release. The gameplay and colorful presentation make for a relaxing and enjoyable experience. The game’s dynamic music that changes depending on the number of musicians you find and carry around each level provides players with a unique experience.
Another week, another game to review! This time I’m very happy to have had a chance to review The Undergarden, a PSN game that developer Vitamin G and publisher ATARI (yep, THAT ATARI) are proud to present to us PS3 owners:
The UnderGarden is a brand new, highly immersive casual game designed to inspire, provoke, and hypnotize.
Gameplay is simple, yet profoundly compelling. Your goal is to master your characterâ€™s unique abilities to explore the furthest-flung crannies of this vividly hypnotic realm. Only by stepping beyond what is known will you succeed in navigating vast subterranean networks to find your long-lost band mates and lead them safely to the surface. Challenging puzzles and exotic, fantastical life forms guide you through the quest of a lifetime.
Before you dive into this review, you might want to check the Q & A we had with Vitaming G so you can get a bit of a background on the game.
All done? Ok, here we go!
We had a chance to ask Antonio Santamaria, Head of Engineering at Vitamin-G, about the soon to be released PSN version of The Undergarden.Â As such, we had questions and in return we got answers (shocking, I know!):
1 ) Where did you guys get the inspiration for The Undergarden? Were you influenced at all by thatgamecompanyâ€™s â€œFlowerâ€?
The fun part about making The UnderGarden was that we didn’t design everything up-front. Â Instead, we experimented with different ideas and played with what we felt worked, so the game was influenced from alot of different ideas the entire team contributed along the way.
We are definitely fans of Flower, and the way it managed to feel different from alot of games definitely provided some inspiration. Â We also play alot of different games and some, especially fps’, tend to build up tension. Â So a big part of the inspiration for The Undergarden was to see if we could make something that did the opposite; something that could let you unwind a little. Â Also, we wanted to make something that would let our non-gamer significant others jump in on the fun too, even if they didn’t have alot of gaming experience. Â It’s always fun to play with someone sitting right beside you.