Category: Interviews | Page 3
The Elder Scrolls V: Skyrim has been on my “most anticipated titles of 2011” since I first heard of it, so anything related to that game makes me really excited, however, it had been a couple months since I had seen something substantial about it. This has now changed.
Bethesda published at their forum a Q & A made from fan questions, there are 25 points discussed in total, and I suggest everyone slightly interested in the game to read that.
In my opinion these are the most interesting/new things I’ve seen on the interview:
White Knight Chronicles was an excellent RPG with an amazing Multiplayer component. The village mode in the first one was so simple and yet so very deep. Did you miss the first installment? Don’t worry, as part 2 and 1 ship on the same Blu-ray disc! The Sony Blog sat down with the director Yoshiaki Kusuda to get the details behind this excellent series.
Hey Elder Scrolls fans (and/or those looking forward to Skyrim), Todd Howard of Bethesda was interviewed about the game (with the interview being roughly translated to English here), and when asked about the number of dragons being a set …
The SCEE blog manager, James Gallagher, recently sat down with Dylan Jobe of Lighbox Studios to discuss the upcoming title Starhawk, which is the spiritual successor to the still-popular, online-only Warhawk.
If you’ve watched any of the videos from Tosh’s previous post, you might already know of some of the new features, including the whole Build & Battle aspect of the game, which allows players to place towers, turrets, walls, and other defenses on the battlefield, kind of giving a strategy aspect to the title. This title will also be both multiplayer and single player, with multiplayer supporting up to 32 people.
The interview with Dylan offered a few insights, including details about a tournament system:
The in-game tournaments sound exciting. How do they work?
The tournament system in Starhawk is rad. In Warhawk we had a lot of people co-ordinating their own tournaments with third-party websites and gaming leagues, and they were successful, but we want to make it way easier for anyone playing the game to create a tournament. Itâ€™s completely integrated and allows players to choose from a variety of options.
To give an example: you want to have a tournament this weekend with your buddies to see who is best at flying a Hawk. You go in and create a private tournament and set it so that sign-up is on Wednesday but itâ€™s going to begin on Friday, and itâ€™s going to be based on Hawk kills in one particular environment. That sets up the server for the players youâ€™ve selected as eligible and that server will automatically track results during the time window that you have set and then post the results afterwards. We also have the ability to create central tournaments that pay out little rewards, so you can go to your trophy room and see all the stamps that you got for participating or finishing in the top ten, and so forth.
Be sure to read the rest of the interview after the jump!
DICE has another community challenge going on where the 12 minute Battlefield 3 trailer will be unlocked after 1 million Facebook page “likes” (click image for link). The video is scheduled to be released on April 17th, but this has …