Tag: Polyphony Digital
Earlier today at the Silverstone Circuit, Polyphony Digital held its Gran Turismo 15 year anniversary event. It was expected that the next addition to the franchise, Gran Turismo 6, would make its debut. That it did. It was said some time ago that it was going to remain a PlayStation 3 title, despite the announcement of the PS4 and that piece of hardware releasing in the same window.
Personally, I think that it would have made more sense to release on the PS4, as it would be a definite system seller, but I regress. I have been following GTPlanet throughout the announcement, and some nice tidbits of information came out of it:
- The core has been renewed; new engine provides more realistic and natural handling, with new tire, suspension and aerodynamic physics. The graphics engine has also been renewed and is said to be more streamlined and future-proof, allowing for more flexibility and expansion (suggesting that it could be retrofitted onto a PS4 title as well).
- The game will launch with over 1200 cars with ongoing DLC. The cars can be fully personalized, and there are more aero mods (a reported several thousand pieces) and wheels. Does this mean, however, that we’ll see custom liveries akin to that of Forza, arguably the best editor on a console?
- There will be 33 track locations at launch, with 71 variations. There is also a promised new track through monthly DLC.
- There is also a new course maker, using a new algorithm and will have rendered scenery for tens of square kilometers.
- Online will be expanded quite a bit, with support for more community features, including the ability to start racing clubs, create your own racing series, and being able to set up championships.
- The game will use a new user interface, with a focus on quick response and short load times.
- Some GT6 features will be compatible with other devices, including PC, smart phones, and tablets.
- More information will come out at both Gamescom and E3 this year. I’ve also heard that there may be a demo available this July.
For those of you who aren’t cool enough to follow racing and/or are fans of automotive culture, Polyphony digital hosts its Gran Turismo Awards ceremony at the SEMA (Specialty Equipment Manufacturing Association) convention. Think of it as E3 for car guys.
This year, the winner was David Eckert’s Ford Mach Forty, named so because of it resembling the Mach 1 Mustang and being powered by components normally reserved for the GT40. Overall, there were 5 categories, of which, this car was also the winner of the Best Hot Rod category. Other finalists include:
- Best European Import: 2013 Volkswagen Turbo Beetle (VWVortex.com 2013 Super Beetle Project)
- Best Truck or SUV: Antron Brownâ€™s Family Dragster Toyota Sequoia
- Best Domestic Automobile: 2014 Ford Mustang GT RTR Spec 3
- Best Asian Import: 2013 Scion FR-S Evasive Motorsport
Gran Turismo 5 fans are treated with a new update for the PS3 exclusive racer. The new update will bring the game to version 2.03 and add a bunch of improvements to the experience. Along with the update, 2 DLC will be available for purchase as of today. Starting off with the all new Car Pack 3, priced at $5.99, which will include six cars: the astonishing Lamborghini Aventador, Jaguar XJR-9 LM, Ashton Martin V12 Vantage, 66′ Volkswagen 1200, Mini Cooper S Countryman, and the Nissan Leaf.
A new test Course pack will also be available for the price of $3.99. The course pack will feature Route X test course, best described by PlayStation blog as a “massive oval with giant banking corners”.
Here is Update 2.03 full details:
With over 1,000 cars, 26 different locations, and 71 different tracks available in the game, Gran Turismo 5 is easily PlayStationâ€™s most respected and exclusive racing simulator. The game was developed by Polyphony Digital and published by SCE, then released on November 24th, 2010 as the first entry of the Gran Turismo series to be developed for the PS3.
As the release date of the Xbox 360 exclusive racer, Forza Motorsport 4, is closing by, questions were rising of what team Polyphony Digital has been up to? The answer came shortly after â€¦
In a series of twitter messages, Gran Turismo Series creator Kazunori Yamauchi started to reveal more of a Gran Turismo 5 major, FREE update to be released in the second week of October. The major update, entitled â€œSpec 2.0â€, will answer some of the fans requests, including a few technical patches and improve some of the game features.
Finally,Â the GT5 Damage Patch has arrived, and it’s, surprisingly, not that big either, weighing in at only 149MB in size.
The patch delivers an option for mechanical damage added to the settings for online races, with the following options …
Gran Turismo has always been considered the king of console-based simulation racing. For years, it’s had one of the most realistic physics engines in racing (although not perfect). Gran Turismo 5 was originally rumored back in 2005 at E3, with what was actually Gran Turismo 4 with more cars and rendered on a PC (the video was titled Vision Gran Turismo).
Inevitably, it was believed that GT5 was on its way, but as time passed, and with multiple delays and a general lack of information (until about last year), many had given up on the title, and the series, overall. Even a few weeks before the early November launch, the title had been delayed again, though it has released within the same month anyway.
So now that we have our hands on the long-awaited racer, the question, then, is whether or not the wait was worth the time. Keep in mind, I might come across as a bit harsh, and will have some negative things to say, but I still love the game and my score might seem out of place based on what my words make it out to be, so keep that in mind.