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Tag: Ubisoft | Page 12

[Double Review] From Dust

September 24, 2011 | | 11 Comments

Every once in a while, we here at like to try things differently. Back when LA Noire released, we did a double review between Baba0Booey and Jay. We’ve decided to come back to that formula, this time for a PSN game, From Dust. It is a unique puzzle game with strategy and God Game overtones.

With two different opinions on a game, we hope to offer more insight, as well as bringing you an entertaining read! If you are unsure as to whether this game is worth the asking price, you should find this beneficial! Enjoy.

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Assassin’s Creed Revelations Multiplayer Trailer

September 22, 2011 | | One Comment

Ubisoft today revealed this new multiplayer trailer for Assassin’s Creed: Revelations. In Assassin’s Creed’s newest multiplayer, gamers will take control of a brand new set of Templars in Constantinople, as they battle in new modes, including Deathmatch and Artifact … Read More

Official Review: Driver: San Francisco

September 6, 2011 | | 6 Comments

If there was ever only one game that got me really interested in racing and driving (and cars in general), it was Driver. As much as I liked other racing games as a kid before the release of the original (Gran Turismo, the original Need for Speed: Hot Pursuit, etc), Driver, despite its simplicity, was the most fun I had. In fact, I enjoyed it so much, I went and bought Driver 2 around the time that came out, and proceeded to get Driver 3 on its release. Parallel Lines I never bought, but I did play through it and thought it was pretty interesting (I’ve never tried ’76, though).

In my opinion, Driver 3 was straying away too far from what made the series great. Driver was never really about on foot action (even in Driver 2, all you could do was just get out and commandeer another car), and the additions of weapons in 3 cheapened the experience for me (though blowing stuff up with the grenade launcher was always fun). The only thing I spent the most time on was the Film Director mode, and being able to upload your videos so other players can download and watch them (the driving mechanics were still great at least).

But enough reminiscing. After a hiatus, Ubisoft and Reflections has come to rejuvenate the franchise. Driver: San Francisco has just released, and if there was ever one city that defined an awesome driving setting, it would be San Francisco (except, oddly enough, there are no trollies, even though the tracks are there). That, and the game took the focus back to in-car action. The only questionable thing long time fans of the franchise have been concerned about was the Shift feature, which is a very integral part of the game (and will be discussed). How does the game stack up?

If you’ve had an interest in this game, or wanted an understanding of what to expect from the title, you’ll want to keep reading. Keep in mind, there might be a few contextual spoilers, but I’ll try to hide them as best I can.

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Assassin’s Creed II Review

January 17, 2010 | | 3 Comments


Assassin’s Creed was not well received when released back in november 2007, gamers complained about the Sci-Fi plot, repetitive gameplay and clunky controls among other things. That’s not to say the first AC was a bad game, it just wasn’t a classic. So 2 years later on, can Ubisoft correct their errors and deliver a true classic?

The start of AC II is confusing at best, having not played the first title myself you are not offered any backstory to help you understand what will follow. I was completely lost when I found myself breaking out of the Abstergo facility because I was being used for my memories to only be strapped into another similar machine by another set of people. Either way the basic plot is you are Nathan Drake Desmond Miles who is caught in an ongoing struggle between the Templar Knights and the Assassins. They are fighting for powerful objects from the past called the Pieces of Eden. My main gripes with the story is that it is overly complicated (definitely not helped by the ending) and the main character is voiced by Nolan North in exactly the same way as Nathan drake. fortunately you don’t spend much time in the present day (well 2012) and most of the game is spent in 15th century Italy as Ezio Auditore. This is a fantastic setting for a game, one that I have not visited before and enjoyed observing the Rialto Bridge still only made of wood, the Towers of Tuscany and operating Leonardo Da Vinci’s inventions.

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