Tag: Zipper Interactive
ALL GOOD THINGS..
Where do I even begin to describe how disheartening this news is. After 17 years in the business, Zipper Interactive is closing its doors. Zipper, and its SOCOM series for the PlayStation 2, are tied together eternally like Michael Jordan is to the Chicago Bulls.
To me, the SOCOM series is a milestone game that reflected the power of multiplayer on the PlayStation 2. Immersive, challenging, never dull, and will keep you on your toes for a measurable period of time. Dubbed “SO-CRACK” by many in reference to its very addictive multiplayer gameplay.
I would be lost, literally, for hours at a time playing SOCOM 3’s “Convoy” mode. Opposing teams take turns in loading cargo trucks with supplies and ultimately driving them to the extraction zone, while another tries to destroy them. I loved extracting Convoy trucks.
Production value of the SOCOM series progressed in high fashion by the time the 3rd installment was launched. Big names like Michael Clark Duncan and Jennifer Hale had lent their talents. There was even a whole orchestra to accommodate and compose the soundtrack. The game was not just some clone of the previous one. What you have to understand during this time is multiplayer games were just starting to blossom, and words, such as “DLC” or “XP,” did not exist. No one cared about how your character on screen looked, there were no extra reticule colors or XP to harvest. It was just pure team work and fun from the get go.
Zipper Interactive is showing the Vita some Socom love with Unit 13, and it gives us a glimpse of what 3rd person shooters will be like on the handheld. Rather than having a deep story, Zipper has decided to give the player a set of 36 missions and 10 High-value targets, which can be done solo or online with a friend or random stranger. It is a great look at what “Could be” on the Vita. Sadly, it doesn’t deliver on what it set out to achieve.
Sony Computer Entertainment Europe (SCEE) today announces the release of Unit 13, a third-person military shooter created exclusively for PlayStationÂ®Vita (PS Vita) by Zipper Interactive, available via the PlayStation Store or from all good retailers on March 9th.
Players join the ranks of Unit 13, a counter-terrorism squad deployed with only one objective; complete the mission. Missions focus on contemporary â€˜ripped from the headlines’ scenarios creating an experience that is loaded with authenticity.
Unit 13 takes advantage of all the input and connectivity features PS Vita has to offer. Dual analogue sticks offer bona fide shooter controls on the go, and SIXAXIS combines with front and rear touch to offer an intuitive, immersive experience.
The 3G connectivity of PS Vita are at the core of Unit 13 and bring all-new challenges and ways of playing to the genre.
Socom series creator Zipper Interactive formally announced a Japanese release date for the third person PlayStation Vita game Unit 13. The game will be released March 8 priced Â¥4,980 at retail and Â¥3,900 in download form. Visit the official Unit …
It’s no big secret Socom 4 was a fail. Just a quick glance of the official message boards and you will see a whole lot of negativity. Also some of you, who follow industry news may remember the recent downsizing of the company after the release of Socom 4. Zipper Interactive announced a new title today for the PlayStation Vita titled “Unit 13”.
The latest SOCOM 4 patch is now live. The team is saying 42MB, but it loads up at 42, and then when you go online… Be prepared for a 4 part download with parts as big as 320MB! It appears they are still working on the weapon knock to prevent rapid fire hacks, which is a good thing.
First of all, I’d like to make an apology to Zipper Interactive & SONY for taking longer than expected on this review. A few reasons for that, but the majority of the time was spent waiting for PSN to come back up as I was looking to give the multiplayer a test drive.
Now, before I go ahead to give you an overview of the game, I’d just like to clarify that this review is purely based on the single player campaign. As briefly mentioned above, before I got around to give the multiplayer a chance, PSN was taken offline. Hopefully, once PSN is up and running, I’ll be able to give the multiplayer a whirl and give you my thoughts on that too.
So, where were we? Ahh…yes. I decided to play the single player campaign on normal mode. The introductory video certainly kept me glued to the screen, but once the game got started I wasn’t quite sure about the initial impression the game was giving me.