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KZ3 Beta: Can’t Beat ‘Em? Join ‘Em!

I played some more KZ3 beta last night, and before I get into it I’d like to make some comments. First, I’m only one person, and this is only my opinion. Second, I know this is a beta, but if I can’t criticize a beta, then they shouldn’t have released it. Also, this game is close to release. Those of you saying “it’s only a beta, the final version could be much different” don’t realize how software development works. The final version will be just like this. Let’s just hope that they patch it. Third, I keep playing it because I want to like it, believe it or not. I know I’ve been doing a lot of complaining, but I bring to the fore issues with the game that need correcting. I played KZ2 quite a bit. Those of you who were around for KZ2 will remember all the game nights I put together. I like the franchise, and I want it to improve, and I want to enjoy it. Fourth, to those of you who like to insult me because I express my opinion: grow up. Or not. I like a good laugh.

Okay, let’s get into it. I played several matches of Guerilla Warfare last night, and nothing else. So these comments are about that.

Before I get into the meat of it, those of you who don’t have spawn issues should watch a little more carefully. Last night I caught someone by surprise right at the start of a fresh game and killed him within seconds of the match start. First blood, and he definitely didn’t see it coming. While I enjoyed the kill, I acknowledge that it was totally unfair.

So last I decided that if I can’t do well at the game playing the class I want to play (Tactician), that I would try one of the classes I dislike playing against. I couldn’t bring myself to play the Infiltrator, so I chose the Marksman.

How did I do? Well, to put it mildly: extremely well. I went from one of the players that don’t really make a difference to probably the best performer on the team. For almost all the matches. I didn’t get the highest number of kills, but I turned in the highest number of kills over deaths. And in Guerilla Warfare, that’s what matters. I routinely got games where I went nine and two, or nine and one. (For some reason, nine kills was a very common number for me.) I often got a ribbon for the highest k/d ratio.

I know you’re thinking “Nine kills? What’s the big deal about nine kills?”. Yeah, I’m not the best player in the game. I never said I was. But a score of nine and two contributed a lot more to the win than the “top” player that went 15 and 12. If you don’t understand that, please don’t reply. The leader boards at the end of a Guerilla Warfare match are not organized by contribution to the win, instead they’re organized by the number of kills, which isn’t the same thing.

Anyway, I’m trying to point out that going from a Tactician to a Marksman greatly improved my score. I did a lot better playing a cheap hide-in-the-corner class than playing a class that is more team oriented. Sure, it was very satisfying to turn around and kill two people who were standing right next to me who didn’t see me. But this is adversely affecting the game. Last night I didn’t see a single Medic. There’s no incentive to play the Medic. I rarely saw Tacticians or Engineers. Some games, there wasn’t a single Engineer on my side, so we had no resupply depots. I had to scrounge around for weapons when I ran out of ammo. Is this what you guys want? Everyone playing Marksman or Infiltrator?