[Nintendo Switch] Whateverland Review
Whateverland from Drageus Games and Caligari Games is a quirky hand-drawn point and click adventure game in which you find yourself trapped in a magical prison. Learn more in our Whateverland review!
Whateverland from Drageus Games and Caligari Games is a quirky hand-drawn point and click adventure game in which you find yourself trapped in a magical prison. You’ll start your journey as Vincent, a skilled jewel thief who ends up biting more than he can chew. His plan was to enter a mansion and steal a precious necklace from a woman named Beatrice. Plot twist: the plan does not go as expected. When Vincent is caught red-handed, he’s punished by Beatrice – big time!
It turns out she’s, in fact, a very, very powerful witch. Vincent’s punishment? To be trapped in an alternate reality that Beatrice has created for puny individuals such as him. You’ll soon learn this place is known by the locals as Whateverland. Your task will be to help Vincent escape from this place before he goes mad. The good news is that Vincent won’t be taking on this adventure on his own since he’ll be joined by Nick. Nick happens to be a ghost. Because. Because reasons.
You can take on your time with Whateverland either by helping others, cooperating, and fixing things, or you can let Vincent’s darker side shine through as you steal, deceive, and wreak havoc. Vincent is a thief, and he really can’t escape his nature, right? Story segments and puzzles will be different depending on if you’re playing this one as a good-natured individual or if you go full-on into thief mode and try to misbehave in what is currently your prison.
The controls are easy to pick up and understand for both those of you with lots of experience in the point and click adventure genre. I do want to mention it feels a bit weird for the game not to offer the option of using the console’s touchscreen as an input while playing in Portable or Tabletop Mode or when playing Whateverland on a Nintendo Switch Lite. And how do you play this one on Nintendo’s console?
You’ll move a cursor around the screen with the left or right analog stick, walking around each location by pressing the A button over the spot you want Vincent to move to. You can make Vincent run by quickly pressing the A button. Any items that you collect will be added to your inventory, which you can open up by pressing up on the D-Pad. Items will be used for solving puzzles, which, as mentioned before, will be different depending on whether you’re doing a good Vincent run or a bad Vincent run.
Pressing left on the D-Pad will open up the map, which will allow you to take a closer look at where you are. Pressing the R button will offer up a clue to point you in the right direction, which is optional. When you interact with an object or a person, you’ll get additional options to consider. You could take a look at something or someone by pressing the X button. You could talk to someone by pressing the Y button. There’s also the option of grabbing an item by pressing the A button. Pressing the B button will back out.
What types of puzzles will you run into? It’s always difficult to talk about point and click adventure games without spoiling things too much, especially when there’s a good path and a bad path to take, as is the case for Whateverland. But to give you an idea of how things could go, for example, if you did a good karma run – those would be the choices marked with a sun – I’ll briefly discuss the first puzzle in the game you’ll find while on the good path.
The first thing you need to do when you find yourself in Whateverland is free Nick – you know, the ghost that will serve as your companion during this journey. But to help Nick out of his current predicament, you’ll first need to help Harold. Harold needs a rudder so that he can see Beatrice. You know, the witch. To get the rudder, you’ll have to go and have a chat with Eddie. Eddie would be a raven. Without spoiling the next couple of steps, let’s just say you’re going to need some cheese. Got it?
Whateverland is a quirky hand-drawn point and click adventure game in which you find yourself trapped in a magical prison set in an alternate reality created by a witch who you tried to steal from. It’s a great-looking and fun game in the beloved genre that even features voice acting for its characters, which is always a plus. You’re looking at around 5 hours or so to reach the final scene in the game, but since you can be good or bad along the way, that means there’s more to see story-wise based on the choices that you partake in. It’s certainly a game that doesn’t overstay its welcome. Whateverland is out today on Nintendo Switch with a $14.99 price tag.
This Whateverland review is based on a Nintendo Switch copy provided by Drageus Games.